private static void Game_OnInput(GameInputEventArgs args) { if (!Config.Item(ObjectManager.Player.Name).GetValue <bool>()) { return; } string from, to, TranslatedString = ""; from = ((Language)Config.Item("src").GetValue <StringList>().SelectedIndex).ToString(); to = ((Language)Config.Item("dec").GetValue <StringList>().SelectedIndex).ToString(); string msg = Utill.Utf2Ansi(args.Input); switch (Config.Item("API").GetValue <StringList>().SelectedIndex) { case 0: TranslatedString = Utill.TranslateByBaidu(msg, from, to); break; default: TranslatedString = Utill.TranslateByBaidu(msg, from, to); break; } if (!string.IsNullOrEmpty(TranslatedString)) { Game.Say(TranslatedString); args.Process = false; } else { Game.PrintChat("出错了!没有得到翻译结果"); } }
private static void Game_OnChat(GameChatEventArgs args) { if (args.Sender.IsMe) { return; } if (!Config.Item(args.Sender.Name).GetValue <bool>()) { return; } string from, to, TranslatedString = ""; from = ((Language)Config.Item("src").GetValue <StringList>().SelectedIndex).ToString(); to = ((Language)Config.Item("dec").GetValue <StringList>().SelectedIndex).ToString(); switch (Config.Item("API").GetValue <StringList>().SelectedIndex) { case 0: TranslatedString = Utill.TranslateByBaidu(Utill.Utf2Ansi(args.Message), from, to); break; default: TranslatedString = Utill.TranslateByBaidu(Utill.Utf2Ansi(args.Message), from, to); break; } if (!string.IsNullOrEmpty(TranslatedString)) { Game.PrintChat("[{0}]{1}({2}):{3}", new TimeSpan(0, 0, (int)Game.ClockTime), args.Sender.Name, args.Sender.ChampionName, TranslatedString); if (Config.Item("DonotProcess").GetValue <bool>()) { args.Process = false; } } else { Game.PrintChat("出错了!没有得到翻译结果"); } }