示例#1
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        }//eom

        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            courierNew  = Content.Load <SpriteFont>("CourierNew");
            graphPaper  = Content.Load <Texture2D>("GraphBackground");
            gridPoint   = Content.Load <Texture2D>("point");
            twoDObject.LoadContent(Content);
        }//eom
示例#2
0
        }//eom

        protected override void Update(GameTime gameTime)
        {
            InputKeyManager.Triggers currentKeys = InputKeyManager.Read();

            switch (drawingState)
            {
            case DrawingState.Initialize:
                // initialize - set drawingState to Drawing
                // user input to change shift and scale
                if ((currentKeys & InputKeyManager.Triggers.UpArrow) != 0)
                {
                    if (transformToggle == TransformToggle.Shift)
                    {
                        shiftY += 1.0f;
                    }    //end if
                    else
                    {
                        scaleY += 1.0f;
                        if (scaleY == 0)
                        {
                            scaleY = 1;
                        }
                    } //end else
                }     //end if

                if ((currentKeys & InputKeyManager.Triggers.DownArrow) != 0)
                {
                    if (transformToggle == TransformToggle.Shift)
                    {
                        shiftY -= 1.0f;
                    }    //end if
                    else
                    {
                        scaleY -= 1.0f;
                        if (scaleY == 0)
                        {
                            scaleY = 1;
                        }
                    } //end else
                }     //end if

                if ((currentKeys & InputKeyManager.Triggers.LeftArrow) != 0)
                {
                    if (transformToggle == TransformToggle.Shift)
                    {
                        shiftX -= 1.0f;
                    }    //end if
                    else
                    {
                        scaleX -= 1.0f;
                        if (scaleX == 0)
                        {
                            scaleX = 1;
                        }
                    } //end else
                }     //end if

                if ((currentKeys & InputKeyManager.Triggers.RightArrow) != 0)
                {
                    if (transformToggle == TransformToggle.Shift)
                    {
                        shiftX += 1.0f;
                    }    //end if
                    else
                    {
                        scaleX += 1.0f;
                        if (scaleX == 0)
                        {
                            scaleX = 1;
                        }
                    } //end else
                }     //end if

                if ((currentKeys & InputKeyManager.Triggers.Toggle) != 0)
                {
                    if (transformToggle == TransformToggle.Shift)
                    {
                        transformToggle = TransformToggle.Scale;
                    }    //end if
                    else
                    {
                        transformToggle = TransformToggle.Shift;
                    } //end else
                }     //end if

                // press spacebar to start the game
                if ((currentKeys & InputKeyManager.Triggers.Fire) != 0)
                {
                    twoDObject.Scale = new Vector2(scaleX, scaleY);
                    twoDObject.Shift = new Vector2(shiftX, shiftY);
                    drawingState     = DrawingState.Drawing;
                }    //end if
                if ((currentKeys & InputKeyManager.Triggers.ExitLevel) != 0)
                {
                    drawingState = DrawingState.Reset;
                }    //end if
                break;

            case DrawingState.Drawing:
                // draw objects
                // user input to transform the twoDObject
                twoDObject.Update(gameTime);
                SetVertices();
                // pause
                drawingState = DrawingState.Initialize;
                // reset
                if ((currentKeys & InputKeyManager.Triggers.ExitLevel) != 0)
                {
                    drawingState = DrawingState.Reset;
                }    //end if
                break;

            case DrawingState.Paused:
                // drawing is paused
                break;

            case DrawingState.Reset:
                // reset the drawing
                if ((currentKeys & InputKeyManager.Triggers.Reset) != 0)
                {
                    twoDObject = new TwoDObject(Grid_Center, Vector2.Zero, Vector2.Zero);
                    twoDObject.LoadContent(Content);
                    shiftX          = 0;
                    shiftY          = 0;
                    scaleX          = 1;
                    scaleY          = 1;
                    transformToggle = TransformToggle.Shift;
                    SetVertices();
                    drawingState = DrawingState.Initialize;
                }    //end if
                if ((currentKeys & InputKeyManager.Triggers.Quit) != 0)
                {
                    drawingState = DrawingState.Done;
                }    //end if
                break;

            case DrawingState.Done:
                // finished - exit
                this.Exit();
                break;
            } //end switch
            base.Update(gameTime);
        }     //eom