public override void OnLevelLoaded(LoadMode mode) { base.OnLevelLoaded(mode); if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame && mode != LoadMode.NewGameFromScenario) { //note: I won't to perform checks about reloading the game. Be advised - quitting to Desktop must be performed before every new load. return; } TransfersStatisticsPanel = (UI.TransfersStatisticsPanel)UIView.GetAView().AddUIComponent(typeof(UI.TransfersStatisticsPanel)); OrigCargoInfoPanel = (UI.OrigCargoInfoPanel)UIView.GetAView().AddUIComponent(typeof(UI.OrigCargoInfoPanel)); CarriedCargoPanel = (UI.CarriedCargoPanel)UIView.GetAView().AddUIComponent(typeof(UI.CarriedCargoPanel)); Hooking.Setup(); }
public override void OnLevelUnloading() { base.OnLevelUnloading(); if (TransfersStatisticsPanel != null) { GameObject.Destroy(TransfersStatisticsPanel); } TransfersStatisticsPanel = null; if (OrigCargoInfoPanel != null) { GameObject.Destroy(OrigCargoInfoPanel); } OrigCargoInfoPanel = null; if (CarriedCargoPanel != null) { GameObject.Destroy(CarriedCargoPanel); } CarriedCargoPanel = null; }