private void OnPickup(Synapse.Api.Events.SynapseEventArguments.PlayerPickUpItemEventArgs ev) { if (ev.Item.ID == PluginClass.TranquilizerID) { ev.Player.SendBroadcast(7, PluginClass.GetTranslation("pickuptranq")); } }
private void OnDrop(Synapse.Api.Events.SynapseEventArguments.PlayerDropItemEventArgs ev) { if (!ev.Player.GetComponent <TranquilizerPlayerScript>().Stuned) { return; } ev.Allow = false; ev.Player.GiveTextHint(PluginClass.GetTranslation("stuneddrop")); }
private IEnumerator <float> _stun() { if (Player.CustomRole != null && PluginClass.Config.BlockedIDs.Any(x => x == Player.CustomRole.GetRoleID())) { yield break; } if (PluginClass.Config.BlockedIDs.Any(x => x == (int)Player.RoleType)) { yield break; } Player.SendBroadcast(5, PluginClass.GetTranslation("stun")); Synapse.Api.Ragdoll rag = null; if (PluginClass.Config.SpawnRagdoll) { rag = Map.Get.CreateRagdoll(Player.RoleType, Player.Position, Quaternion.identity, Vector3.zero, new PlayerStats.HitInfo(), false, Player); } if (PluginClass.Config.DropInventory) { Player.Inventory.DropAll(); } var pos = Player.Position; Player.GodMode = true; Player.Position = Vector3.up; Stuned = true; yield return(Timing.WaitForSeconds(UnityEngine.Random.Range(PluginClass.Config.MinStunTime, PluginClass.Config.MaxStunTime))); if (rag != null) { rag.Destroy(); } Player.GodMode = false; Player.Position = pos; Stuned = false; }
private void OnReload(Synapse.Api.Events.SynapseEventArguments.PlayerReloadEventArgs ev) { if (ev.Item.ID != PluginClass.TranquilizerID) { return; } if (!PluginClass.Config.Reloadable) { ev.Allow = false; ev.Player.GiveTextHint(PluginClass.GetTranslation("noreload")); return; } if (ev.Player.Ammo9 >= 18) { return; } ev.Allow = false; ev.Player.GiveTextHint(PluginClass.GetTranslation("noammo")); }
public override void Load() { pclass = this; Server.Get.ItemManager.RegisterCustomItem(new Synapse.Api.Items.CustomItemInformation() { BasedItemType = ItemType.GunUSP, ID = TranquilizerID, Name = "Tranquilizer" }); var trans = new Dictionary <string, string> { { "pickuptranq", "<b>You picked up a <color=blue>Tranquilizer</color>!\nThis Weapon will stun your enemys</b>" }, { "stun", "<b>You are stuned by a <color=blue>Tranquilizer</color></b>" }, { "noammo", "You dont have enough Ammo to Reload your Tranquilizer" }, { "stuneddrop", "You cant drop any Item while you are stuned!" }, { "noreload", "You cant Reload the Tranquilizer on this Server" } }; Translation.CreateTranslations(trans); new EventHandlers(); }