public static SkeletonDiff Div(SkeletonDiff skelDiff, int divisor) { var sD = new SkeletonDiff { Root = SkeletonDiff.Div(skelDiff.Root, divisor) }; return(sD); }
public static ISkeleton Add(ISkeleton s, SkeletonDiff diff) { var newSkeleton = new Skeleton { Root = SkeletonDiff.Add(s.Root, diff.Root) }; return(newSkeleton); }
/// <summary> /// /// </summary> /// <param name="s1"></param> /// <param name="s2"></param> /// <returns></returns> public static SkeletonDiff Diff(ISkeleton s1, ISkeleton s2) { var skelDiff = new SkeletonDiff { Root = SkeletonDiff.Diff(s1.Root, s2.Root) }; return(skelDiff); }
public static SkeletonDiff Div(SkeletonDiff skelDiff, int divisor) { var sD = new SkeletonDiff {Root = SkeletonDiff.Div(skelDiff.Root, divisor)}; return sD; }
public static ISkeleton Add(ISkeleton s, SkeletonDiff diff) { var newSkeleton = new Skeleton {Root = SkeletonDiff.Add(s.Root, diff.Root)}; return newSkeleton; }
/// <summary> /// /// </summary> /// <param name="s1"></param> /// <param name="s2"></param> /// <returns></returns> public static SkeletonDiff Diff(ISkeleton s1, ISkeleton s2) { var skelDiff = new SkeletonDiff {Root = SkeletonDiff.Diff(s1.Root, s2.Root)}; return skelDiff; }