public static void CloseSettingsWindow() { if (SettingsWindow.Shown) { SettingsWindow.Toggle(); } }
public static void OpenSettingsWindow() { if (!SettingsWindow.Shown) { SettingsWindow.Toggle(); } }
public static void CreateUIButtons() { TrainerButton = Utilities.CreateUIButton(() => SettingsWindow.Toggle(), Helpers.TrainerVersion, "TrainerButton"); SkillChangeButton = Utilities.CreateUIButton(() => EmployeeSkillChangeWindow.Show(), "Skill Change", "EmployeeSkillButton"); Utilities.AddElementToElement(TrainerButton.gameObject, "MainPanel/Holder/FanPanel", new Rect(164, 0, 100, 32)); Utilities.AddElementToElement(SkillChangeButton.gameObject, "ActorWindow/ContentPanel/Panel", new Rect(0, 0, 100, 32)); }