clearHighwayLaneArrows() public static method

public static clearHighwayLaneArrows ( ) : void
return void
        private static void DeserializeData(byte[] data)
        {
            try {
                if (data != null && data.Length != 0)
                {
                    Log.Info("Loading Data from New Load Routine!");
                    var memoryStream = new MemoryStream();
                    memoryStream.Write(data, 0, data.Length);
                    memoryStream.Position = 0;

                    var binaryFormatter = new BinaryFormatter();
                    _configuration = (Configuration)binaryFormatter.Deserialize(memoryStream);
                }
                else
                {
                    Log.Warning("No data to deserialize!");
                }
            } catch (Exception e) {
                Log.Error($"Error deserializing data: {e.Message}");
            }

            LoadDataState();
            Flags.clearHighwayLaneArrows();
            Flags.applyAllFlags();
            VehicleStateManager.InitAllVehicles();
        }
示例#2
0
        private static void onHighwayRulesChanged(bool newHighwayRules)
        {
            if (!checkGameLoaded())
            {
                return;
            }

#if !TAM
            if (!LoadingExtension.IsPathManagerCompatible)
            {
                if (newHighwayRules)
                {
                    setAdvancedAI(false);
                    setDynamicPathRecalculation(false);
                    setHighwayRules(false);
                    UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage(Translation.GetString("Advanced_AI_cannot_be_activated"), Translation.GetString("The_Advanced_Vehicle_AI_cannot_be_activated"), false);
                }
            }
            else
            {
#endif
            Log._Debug($"Highway rules changed to {newHighwayRules}");
            highwayRules = newHighwayRules;
            Flags.clearHighwayLaneArrows();
            Flags.applyAllFlags();
            if (newHighwayRules)
            {
                setAdvancedAI(true);
            }
#if !TAM
        }
#endif
        }
示例#3
0
        private static void onHighwayRulesChanged(bool newHighwayRules)
        {
            if (!checkGameLoaded())
            {
                return;
            }

            Log._Debug($"Highway rules changed to {newHighwayRules}");
            highwayRules = newHighwayRules;
            Flags.clearHighwayLaneArrows();
            Flags.applyAllFlags();
        }
        private static void DeserializeData(byte[] data)
        {
            bool error = false;

            try {
                if (data != null && data.Length != 0)
                {
                    Log.Info("Loading Data from New Load Routine!");
                    var memoryStream = new MemoryStream();
                    memoryStream.Write(data, 0, data.Length);
                    memoryStream.Position = 0;

                    var binaryFormatter = new BinaryFormatter();
                    _configuration = (Configuration)binaryFormatter.Deserialize(memoryStream);
                }
                else
                {
                    Log.Warning("No data to deserialize!");
                }
            } catch (Exception e) {
                Log.Error($"Error deserializing data: {e.ToString()}");
                error = true;
            }

            if (!error)
            {
                LoadDataState(out error);
            }

            try {
                Flags.clearHighwayLaneArrows();
            } catch (Exception e) {
                Log.Error($"Error while clearing highway lane arrows: {e.ToString()}");
            }

            try {
                Flags.applyAllFlags();
            } catch (Exception e) {
                Log.Error($"Error while applying all flags: {e.ToString()}");
            }

            try {
                VehicleStateManager.Instance().InitAllVehicles();
            } catch (Exception e) {
                Log.Error($"Error while initializing all vehicles: {e.ToString()}");
            }

            if (error)
            {
                throw new ApplicationException("An error occurred while loading");
            }
        }