示例#1
0
        /// <summary>
        /// set all signal lights to reflect current Collision State
        /// </summary>
        private void setCollisionLights()
        {
            CollisionState cs = _state.collisionState;

            SetLightsWhiskers();
            SetLightsMustStop(cs.mustStop);
            SetLightsCanMoveForward(cs.canMoveForward);
            SetLightsCanMoveBackwards(cs.canMoveBackwards);
            SetLightsCanTurnLeft(cs.canTurnLeft);
            SetLightsCanTurnRight(cs.canTurnRight);
        }
示例#2
0
        /// <summary>
        /// get a subset of Kata's that can be executed given a CollisionState, optionally further filtered by names matching regular expression
        /// </summary>
        /// <param name="collisionState"></param>
        /// <param name="kataGroupName"></param>
        /// <returns></returns>
        public static IEnumerable <Kata> KataByCollisionState(CollisionState collisionState, string kataGroupName)
        {
            List <Kata> ret = new List <Kata>();

            if (collisionState == null)
            {
                return(ret);
            }

            if (collisionState.canMoveBackwards && collisionState.canMoveBackwardsDistanceMm > 500)
            {
                // have some room in the back, try some diagonal moves:
                if (collisionState.canTurnRight)
                {
                    ret.AddRange(from k in katas
                                 where Regex.Match(k.name, kataGroupName + " .*LeftBack.*").Success
                                 select k);
                }

                if (collisionState.canTurnLeft)
                {
                    ret.AddRange(from k in katas
                                 where Regex.Match(k.name, kataGroupName + " .*RightBack.*").Success
                                 select k);
                }
            }
            else
            {
                // can't move back; try the sides:
                if (collisionState.canTurnRight)
                {
                    ret.AddRange(from k in katas
                                 where Regex.Match(k.name, kataGroupName + " .*LeftSide.*").Success
                                 select k);
                }

                if (collisionState.canTurnLeft)
                {
                    ret.AddRange(from k in katas
                                 where Regex.Match(k.name, kataGroupName + " .*RightSide.*").Success
                                 select k);
                }
            }

            return(ret);
        }
示例#3
0
        /// <summary>
        /// Based on distanceToObstacle calculates canMoveForward, canMoveBackwards and related distances and speeds
        /// </summary>
        /// <param name="distanceToObstacleMeters"></param>
        /// <param name="isForward"></param>
        public void adjustNearCollisionSpeed(double distanceToObstacleMeters, bool isForward)
        {
            int            canMoveDistanceMm = (int)(distanceToObstacleMeters * 1000.0d);
            double         canMoveSpeedMms   = canMoveDistanceMm * speedFactor;
            bool           canMove           = canMoveSpeedMms > speedTresholdMms;
            CollisionState cs = _state.collisionState;

            if (isForward)
            {
                cs.canMoveForwardDistanceMm = canMoveDistanceMm;
                cs.canMoveForwardSpeedMms   = Math.Min(canMoveSpeedMms, MaximumForwardVelocityMmSec);
                cs.canMoveForward           = canMove;
            }
            else
            {
                cs.canMoveBackwardsDistanceMm = canMoveDistanceMm;
                cs.canMoveBackwardsSpeedMms   = Math.Min(canMoveSpeedMms, MaximumBackwardVelocityMmSec);
                cs.canMoveBackwards           = canMove;
            }
        }
        protected IEnumerator <ITask> KataRunner(Kata kata, Handler onComplete)
        {
            LogInfo("DriveBehaviorServiceBase: KataRunner(" + kata.name + ") Started" + currentCompass);

            kata.success = false;
            kata.successfulStepsCount = 0;

            bool lastOpSuccess = false;

            _state.MovingState = MovingState.InTransition;
            // onComplete handler may set MovingState to whatever appropriate. We can set MovingState.Unknown on any error or interruption, and at the end to tamp.desiredMovingState
            lastInTransitionStarted = DateTime.Now;

            foreach (KataStep kataStep in kata)
            {
                LogInfo("IP: KataRunner(" + kata.name + ") started step " + (kata.successfulStepsCount + 1) + " " + kataStep.name + currentCompass);

                kataStep.success = false;
                Fault fault       = null;
                int   rotateAngle = kataStep.rotateAngle;
                int   distance    = kataStep.distance;

                if (Math.Abs(rotateAngle) > 1)    // "rotate" step
                {
                    CollisionState collisionState = _state.collisionState;

                    if (collisionState == null || !kataStep.CanPerform(collisionState))
                    {
                        LogInfo("Error: KataRunner cannot perform due to CollisionState - on turn");
                        break;  // kata interrupted
                    }

                    LogInfo("IP: KataRunner Turn " + rotateAngle);

                    yield return(Arbiter.Choice(
                                     TurnByAngle(rotateAngle, kataStep.rotatePower * PowerScale),
                                     delegate(DefaultUpdateResponseType response)
                    {
                        LogInfo("IP: KataRunner TurnByAngle accepted" + currentCompass);
                        lastOpSuccess = true;
                    },
                                     delegate(Fault f)
                    {
                        LogInfo("Error: KataRunner TurnByAngle rejected: " + fault);
                        lastOpSuccess = false;
                        _state.MovingState = MovingState.Unknown;
                        fault = f;
                    }
                                     ));

                    // If the RotateDegrees was accepted, then wait for it to complete.
                    // It is important not to wait if the request failed.
                    if (lastOpSuccess)
                    {
                        TrackRoamerBehaviorsState state = _state;
                        state.IsTurning       = true;                                   // can't trust laser while turning
                        state.LastTurnStarted = state.LastTurnCompleted = DateTime.Now; // reset watchdog

                        DriveStageContainer driveStage = new DriveStageContainer();
                        yield return(WaitForCompletion(driveStage));

                        LogInfo("OK: WaitForCompletion() returned: " + driveStage.DriveStage);

                        lastOpSuccess = driveStage.DriveStage == drive.DriveStage.Completed;

                        if (lastOpSuccess)
                        {
                            if (_mapperVicinity.turnState != null)
                            {
                                _mapperVicinity.turnState.finished    = DateTime.Now;
                                _mapperVicinity.turnState.hasFinished = true;
                            }
                        }
                        else
                        {
                            if (_mapperVicinity.turnState != null)
                            {
                                _mapperVicinity.turnState.finished    = DateTime.Now;
                                _mapperVicinity.turnState.hasFinished = true;
                                _mapperVicinity.turnState.wasCanceled = true;
                            }
                            LogInfo("op failure");
                            state.MovingState = MovingState.Unknown;
                        }

                        state.IsTurning         = false;
                        state.LastTurnCompleted = DateTime.Now;

                        // make sure we display zero power:
                        _mapperVicinity.robotState.leftPower  = 0.0d;
                        _mapperVicinity.robotState.rightPower = 0.0d;
                    }
                    else
                    {
                        break;
                    }
                }

                if (Math.Abs(distance) > 1)    // "translate" step
                {
                    // while we were rotating, collisionState might have changed
                    CollisionState collisionState = _state.collisionState;

                    if (collisionState == null || !kataStep.CanPerform(collisionState))
                    {
                        LogInfo("Error: KataRunner cannot perform due to CollisionState - on translate");
                        break;  // kata interrupted
                    }

                    LogInfo("IP: KataRunner Translate " + distance);

                    yield return(Arbiter.Choice(
                                     Translate(distance, kataStep.speed * PowerScale),
                                     delegate(DefaultUpdateResponseType response) { lastOpSuccess = true; },
                                     delegate(Fault f)
                    {
                        lastOpSuccess = false;
                        _state.MovingState = MovingState.Unknown;
                        fault = f;
                    }
                                     ));

                    // If the Translate was accepted, then wait for it to complete.
                    // It is important not to wait if the request failed.
                    if (lastOpSuccess)
                    {
                        DriveStageContainer driveStage = new DriveStageContainer();
                        yield return(WaitForCompletion(driveStage));

                        LogInfo("WaitForCompletion() returned: " + driveStage.DriveStage);

                        lastOpSuccess = driveStage.DriveStage == drive.DriveStage.Completed;

                        // make sure we display zero power:
                        _mapperVicinity.robotState.leftPower  = 0.0d;
                        _mapperVicinity.robotState.rightPower = 0.0d;
                    }

                    if (!lastOpSuccess)
                    {
                        break;
                    }
                }

                LogInfo("KataRunner(" + kata.name + ") finished step=" + kataStep.name + currentCompass);
                kata.successfulStepsCount++;
            }

            kata.success = kata.Count == kata.successfulStepsCount;

            _state.MovingState = MovingState.Unknown;   // that's for now, onComplete may set it to whatever appropriate

            LogInfo("KataRunner - calling onComplete()");
            onComplete();   // check kata.success, will be false if DriveStage.Cancel or other interruption occured.

            // done
            LogInfo("DriveBehaviorServiceBase: KataRunner(" + kata.name + ") finished" + currentCompass);
            yield break;
        }
示例#5
0
        public void Init()
        {
            Dropping = false;

            IsTurning         = false;
            LastTurnStarted   = DateTime.MinValue;
            LastTurnCompleted = DateTime.MinValue;

            if (WheelsEncoderState == null)
            {
                WheelsEncoderState = new WheelsEncoderState();
            }

            if (collisionState == null)
            {
                collisionState = new CollisionState();
            }

            if (gpsState == null)
            {
                gpsState = new GpsState();
            }

            if (MostRecentAnalogValues == null)
            {
                MostRecentAnalogValues = new proxibrick.AnalogDataDssSerializable()
                {
                    TimeStamp = DateTime.MinValue
                };
            }

            MostRecentLaserTimeStamp = DateTime.Now;

            if (VoiceCommandState == null)
            {
                VoiceCommandState = new VoiceCommandState();
            }

            int MAX_HUMANS_TO_TRACK = 7;    // FrameProcessor preallocates 7

            HumanInteractionStates = new HumanInteractionState[MAX_HUMANS_TO_TRACK];

            for (int i = 0; i < HumanInteractionStates.Length; i++)
            {
                HumanInteractionStates[i] = new HumanInteractionState();
            }

            if (followDirectionPidControllerAngularSpeed == null)
            {
                followDirectionPidControllerAngularSpeed = new PIDController()
                {
                    Name                 = "AngularSpeed",
                    MaxIntegralError     = 180.0d,              // degrees; anything more causes controller reset (error too large)
                    MaxUpdateIntervalSec = 10.0d,               // ms; anything more causes controller reset (interval too long)
                    MaxPidValue          = 100.0d,              // pid factor upper limit
                    MinPidValue          = 0.0d,                // pid factor lower limit

                    Kp = PIDController.ProportionalGainDefault, // Proportional constant, 3.0
                    Ki = PIDController.IntegralGainDefault,     // Integral constant, 0.1
                    Kd = PIDController.DerivativeGainDefault    // Derivative constant, 0.5
                };
            }

            if (followDirectionPidControllerLinearSpeed == null)
            {
                followDirectionPidControllerLinearSpeed = new PIDController()
                {
                    Name                 = "LinearSpeed",
                    MaxIntegralError     = 2000.0d,             // mm/sec; anything more causes controller reset (error too large)
                    MaxUpdateIntervalSec = 10.0d,               // ms; anything more causes controller reset (interval too long)
                    MaxPidValue          = 1000.0d,             // pid factor upper limit
                    MinPidValue          = 0.0d,                // pid factor lower limit

                    Kp = PIDController.ProportionalGainDefault, // Proportional constant, 3.0
                    Ki = PIDController.IntegralGainDefault,     // Integral constant, 0.1
                    Kd = PIDController.DerivativeGainDefault    // Derivative constant, 0.5
                };
            }

            if (PowerScale == 0.0d)
            {
                PowerScale = 0.5d;
            }
        }
示例#6
0
        /// <summary>
        /// evaluates proximity and parking sensor data and translates all of it into
        /// actionable restrictions in CollisionState object
        /// </summary>
        public void computeCollisionState(RoutePlan plan, double?intendedVelocity)
        {
            CollisionState cs = _state.collisionState;

            //cs.initRestrictive();
            cs.initPermissive(FreeDistanceMm, MaximumForwardVelocityMmSec, MaximumBackwardVelocityMmSec);

            // initialize to the maximums:
            canMoveForwardDistanceM   = FreeDistanceMm * 2.0d / 1000.0d;
            canMoveBackwardsDistanceM = FreeDistanceMm * 2.0d / 1000.0d;

            //Tracer.Trace("IR ffl=" + _state.MostRecentProximity.mfl + "m PS MetersLF=" + _state.MostRecentParkingSensor.parkingSensorMetersLF + "m");

            if (intendedVelocity == null)
            {
                intendedVelocity = _state.Velocity;
            }

            bool isMovingForward   = intendedVelocity > 0.01d;      // m/s
            bool isMovingBackwards = intendedVelocity < -0.01d;

            int?distance = null;    // mm

            if (plan != null && plan.isGoodPlan)
            {
                double?bestHeadingRelative = plan.bestHeadingRelative(_mapperVicinity);
                if (bestHeadingRelative != null && bestHeadingRelative.Value > -45.0d && bestHeadingRelative.Value < 45.0d)
                {
                    distance = (int)(plan.legMeters.Value * 1000.0d);
                    if (distance < ObstacleDistanceMm)
                    {
                        cs.canMoveByPlan = false;
                    }
                    else
                    {
                        cs.canMoveByPlan = true;
                    }
                }
            }

            DateTime sensorInvalidateTime = DateTime.Now.AddSeconds(-ignoreOldSensorReadingsIntervalSec); // ignore sensor readings that are older than this time

            StringBuilder msb = new StringBuilder();                                                      // build the message here

            // we  compute full state every time, but format the message so it is relevant to the direction we move to.

            // forward sensors: -------------------------------------------------------------------------------------------

            proxibrick.ProximityDataDssSerializable     MostRecentProximity     = _state.MostRecentProximity;
            proxibrick.ParkingSensorDataDssSerializable MostRecentParkingSensor = _state.MostRecentParkingSensor;

            if (MostRecentProximity != null && MostRecentProximity.TimeStamp > sensorInvalidateTime)
            {
                double mfl = MostRecentProximity.mfl;
                if (mfl < proxiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("Front Left Side proximity detected obstacle at {0}m; ", mfl);
                    }

                    cs.canTurnLeft &= mfl > proxiTresholdTurn1;

                    if (mfl < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = mfl;
                    }
                }

                double mffl = MostRecentProximity.mffl;
                if (mffl < proxiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("FF_Left proximity detected obstacle at {0}m; ", mffl);
                    }

                    //cs.canTurnLeft &= mffl > proxiTresholdTurn2;

                    if (mffl < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = mffl;
                    }
                }

                double mffr = MostRecentProximity.mffr;
                if (mffr < proxiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("FF_Right proximity detected obstacle at {0}m; ", mffr);
                    }

                    //cs.canTurnRight &= mffr > proxiTresholdTurn2;

                    if (mffr < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = mffr;
                    }
                }

                double mfr = MostRecentProximity.mfr;
                if (mfr < proxiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("Front Right Side proximity detected obstacle at {0}m; ", mfr);
                    }

                    cs.canTurnRight &= mfr > proxiTresholdTurn1;

                    if (mfr < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = mfr;
                    }
                }
            }

            if (MostRecentParkingSensor != null && MostRecentParkingSensor.TimeStamp > sensorInvalidateTime)
            {
                double parkingSensorMetersLF = MostRecentParkingSensor.parkingSensorMetersLF;
                if (parkingSensorMetersLF < psiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("Front Left parking sensor detected obstacle at {0}m; ", parkingSensorMetersLF);
                    }

                    if (parkingSensorMetersLF < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = parkingSensorMetersLF;
                    }
                }

                double parkingSensorMetersRF = MostRecentParkingSensor.parkingSensorMetersRF;
                if (parkingSensorMetersRF < psiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("Front Right parking sensor detected obstacle at {0}m; ", parkingSensorMetersRF);
                    }

                    if (parkingSensorMetersRF < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = parkingSensorMetersRF;
                    }
                }
            }

            // backward sensors: -------------------------------------------------------------------------------------------

            if (MostRecentProximity != null && MostRecentProximity.TimeStamp > sensorInvalidateTime)
            {
                double mbl = MostRecentProximity.mbl;
                if (mbl < proxiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("Back Left Side proximity detected obstacle at {0}m; ", mbl);
                    }

                    cs.canTurnRight &= mbl > proxiTresholdTurn1;

                    if (mbl < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = mbl;
                    }
                }

                double mbbl = MostRecentProximity.mbbl;
                if (mbbl < proxiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("BB_Left proximity detected obstacle at {0}m; ", mbbl);
                    }

                    //cs.canTurnRight &= mbbl > proxiTresholdTurn2;

                    if (mbbl < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = mbbl;
                    }
                }

                double mbbr = MostRecentProximity.mbbr;
                if (mbbr < proxiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("BB_Right proximity detected obstacle at {0}m; ", mbbr);
                    }

                    //cs.canTurnLeft &= mbbr > proxiTresholdTurn2;

                    if (mbbr < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = mbbr;
                    }
                }

                double mbr = MostRecentProximity.mbr;
                if (mbr < proxiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("Back Right Side proximity detected obstacle at {0}m; ", mbr);
                    }

                    cs.canTurnLeft &= mbr > proxiTresholdTurn1;

                    if (mbr < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = mbr;
                    }
                }
            }

            if (MostRecentParkingSensor != null && MostRecentParkingSensor.TimeStamp > sensorInvalidateTime)
            {
                double parkingSensorMetersLB = MostRecentParkingSensor.parkingSensorMetersLB;
                if (parkingSensorMetersLB < psiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("Back Left parking sensor detected obstacle at {0}m; ", parkingSensorMetersLB);
                    }

                    if (parkingSensorMetersLB < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = parkingSensorMetersLB;
                    }
                }

                double parkingSensorMetersRB = MostRecentParkingSensor.parkingSensorMetersRB;
                if (parkingSensorMetersRB < psiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("Back Right parking sensor detected obstacle at {0}m; ", parkingSensorMetersRB);
                    }

                    if (parkingSensorMetersRB < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = parkingSensorMetersRB;
                    }
                }
            }

            if (_state.MostRecentWhiskerLeft)
            {
                msb.Append("Left Whisker; ");
                canMoveForwardDistanceM = 0.0d;
                cs.canMoveForward       = false;
                cs.canTurnRight         = false;
                cs.canTurnLeft          = false;
            }

            if (_state.MostRecentWhiskerRight)
            {
                msb.Append("Right Whisker; ");
                canMoveForwardDistanceM = 0.0d;
                cs.canMoveForward       = false;
                cs.canTurnRight         = false;
                cs.canTurnLeft          = false;
            }

            adjustNearCollisionSpeed(canMoveForwardDistanceM, true);
            adjustNearCollisionSpeed(canMoveBackwardsDistanceM, false);

            // compute the "mustStop" and "message":
            if (isMovingForward)
            {
                cs.mustStop = !cs.canMoveForward;
            }
            else if (isMovingBackwards)
            {
                cs.mustStop = !cs.canMoveBackwards;
            }

            if (msb.Length > 0 || cs.mustStop)
            {
                if (isMovingForward)
                {
                    msb.Insert(0, "While moving forward: ");
                }
                else if (isMovingBackwards)
                {
                    msb.Insert(0, "While moving backwards: ");
                }

                if (cs.mustStop)
                {
                    msb.Insert(0, "!! MUST STOP !! ");
                }
            }
            else
            {
                if (isMovingForward)
                {
                    msb.Append("Can continue forward: ");
                }
                else if (isMovingBackwards)
                {
                    msb.Append("Can continue backwards: ");
                }
                else
                {
                    msb.Append("Can move: ");
                }
            }

            msb.AppendFormat(" FWD: {0} to {1} mm at {2:F0} mm/s   BKWD: {3} to {4} mm at {5:F0} mm/s   LEFT:{6}  RIGHT:{7}",
                             cs.canMoveForward, cs.canMoveForwardDistanceMm, cs.canMoveForwardSpeedMms,
                             cs.canMoveBackwards, cs.canMoveBackwardsDistanceMm, cs.canMoveBackwardsSpeedMms,
                             cs.canTurnLeft, cs.canTurnRight);

            if (cs.canMoveByPlan.HasValue && !cs.canMoveByPlan.Value)
            {
                msb.AppendFormat("; best plan obstacle too close at {0} mm; ", distance);
            }

            string message = msb.ToString();

            //if (!string.Equals(message, _lastMessage))
            //{
            //    Tracer.Trace(message);
            //    _lastMessage = message;
            //}
            cs.message = message;
        }
        /// <summary>
        /// compute and set all FollowDirection parameters based on polar coordinates of target
        /// </summary>
        /// <param name="distanceToHumanMeters"></param>
        /// <param name="targetPanRelativeToRobot"></param>
        /// <param name="toleranceMeters">positive</param>
        /// <param name="toleranceDegrees">positive</param>
        private void ComputeMovingVelocity(double distanceToHumanMeters, double targetPanRelativeToRobot, double toleranceMeters, double toleranceDegrees)
        {
            //Tracer.Trace("++++++ ComputeMovingVelocity()  distanceToHumanMeters=" + distanceToHumanMeters + "   targetPanRelativeToRobot=" + targetPanRelativeToRobot);
            setCurrentGoalBearingRelativeToRobot(targetPanRelativeToRobot);

            double distanceToCoverMeters = distanceToHumanMeters - TargetDistanceToGoalMeters;

            // see if we are OK with just keeping the current position or heading:
            bool positionOk   = Math.Abs(distanceToCoverMeters) < toleranceMeters;
            bool headingOk    = Math.Abs(targetPanRelativeToRobot) < toleranceDegrees;
            bool intendToStay = positionOk && headingOk; // do not move

            if (intendToStay)
            {
                // within the margin from target and almost pointed to it.
                // this is dead zone - we don't want to jerk around the desired distance and small angle:
                SayState("keeping - target at " + Math.Round(targetPanRelativeToRobot));
                //setCurrentGoalDistance(TargetDistanceToGoalMeters);    // let PID think we've reached the target
                _mapperVicinity.robotState.robotTacticsType = RobotTacticsType.None;
                return;
            }

            // we need to move - maybe turn in place. See if we can move at all.
            bool canMove = PerformAvoidCollision(null, positionOk ? null : (double?)Math.Sign(distanceToCoverMeters)); // make sure CollisionState is computed if we want to move. Use velocity +-1.0 to communicate direction.

            CollisionState collisionState = _state.collisionState;

            if (positionOk && !headingOk)   // just turn
            {
                FollowDirectionMaxVelocityMmSec = MinimumForwardVelocityMmSec;
                if (targetPanRelativeToRobot > 0.0d && collisionState.canTurnRight)
                {
                    SayState("Turn right in place " + Math.Round(targetPan));
                    FollowDirectionMaxVelocityMmSec             = MaximumForwardVelocityMmSec;
                    _mapperVicinity.robotState.robotTacticsType = RobotTacticsType.FollowDirection;
                    setCurrentGoalDistance(distanceToHumanMeters);
                    return;
                }
                else if (targetPanRelativeToRobot < 0.0d && collisionState.canTurnLeft)
                {
                    SayState("Turn left in place " + Math.Round(-targetPan));
                    FollowDirectionMaxVelocityMmSec             = MaximumForwardVelocityMmSec;
                    _mapperVicinity.robotState.robotTacticsType = RobotTacticsType.FollowDirection;
                    setCurrentGoalDistance(distanceToHumanMeters);
                    return;
                }
                else
                {
                    SayState("Turn blocked");
                    _mapperVicinity.robotState.robotTacticsType = RobotTacticsType.None;
                    return;
                }
            }

            if (!canMove)
            {
                SayState("movement blocked");
                StopMoving();
                _state.MovingState = MovingState.Unable;
                _state.Countdown   = 0; // 0 = immediate response
                _mapperVicinity.robotState.robotTacticsType = RobotTacticsType.None;
                return;
            }

            if (distanceToCoverMeters >= 0.0d)
            {
                SayState(collisionState.canMoveForward ? ("Forward " + Math.Round(distanceToCoverMeters, 1)) : "Forward Blocked");
                FollowDirectionMaxVelocityMmSec = Math.Min(MaximumForwardVelocityMmSec, collisionState.canMoveForwardSpeedMms);
                //Tracer.Trace("++ fwd: FollowDirectionMaxVelocityMmSec = " + FollowDirectionMaxVelocityMmSec);
                _mapperVicinity.robotState.robotTacticsType = collisionState.canMoveForward ? RobotTacticsType.FollowDirection : RobotTacticsType.None;
                setCurrentGoalDistance(distanceToHumanMeters);
            }
            else if (distanceToCoverMeters <= 0.0d)
            {
                FollowDirectionMaxVelocityMmSec = Math.Min(MaximumBackwardVelocityMmSec, collisionState.canMoveBackwardsSpeedMms);
                SayState(collisionState.canMoveBackwards ? ("Backwards " + Math.Round(distanceToCoverMeters, 1)) : "Backwards Blocked");
                //SayState(collisionState.canMoveBackwards ? ("Backwards " + Math.Round(distanceToCoverMeters, 1) + " velocity " + FollowDirectionMaxVelocityMmSec + " human at " + Math.Round(distanceToHumanMeters, 1)) : "Backwards Blocked");
                _mapperVicinity.robotState.robotTacticsType = collisionState.canMoveBackwards ? RobotTacticsType.FollowDirection : RobotTacticsType.None;
                setCurrentGoalDistance(distanceToHumanMeters);
            }

            //Tracer.Trace("FollowDirectionMaxVelocityMmSec = " + FollowDirectionMaxVelocityMmSec);
        }
示例#8
0
 public bool CanPerform(CollisionState collisionState)
 {
     return(true);
 }
        public void Init()
        {
            Dropping = false;

            IsTurning = false;
            LastTurnStarted = DateTime.MinValue;
            LastTurnCompleted = DateTime.MinValue;

            if (WheelsEncoderState == null)
            {
                WheelsEncoderState = new WheelsEncoderState();
            }

            if (collisionState == null)
            {
                collisionState = new CollisionState();
            }

            if (gpsState == null)
            {
                gpsState = new GpsState();
            }

            if (MostRecentAnalogValues == null)
            {
                MostRecentAnalogValues = new proxibrick.AnalogDataDssSerializable() { TimeStamp = DateTime.MinValue };
            }

            MostRecentLaserTimeStamp = DateTime.Now;

            if (VoiceCommandState == null)
            {
                VoiceCommandState = new VoiceCommandState();
            }

            int MAX_HUMANS_TO_TRACK = 7;    // FrameProcessor preallocates 7

            HumanInteractionStates = new HumanInteractionState[MAX_HUMANS_TO_TRACK];

            for (int i = 0; i < HumanInteractionStates.Length; i++)
            {
                HumanInteractionStates[i] = new HumanInteractionState();
            }

            if (followDirectionPidControllerAngularSpeed == null)
            {
                followDirectionPidControllerAngularSpeed = new PIDController()
                    {
                        Name = "AngularSpeed",
                        MaxIntegralError = 180.0d,          // degrees; anything more causes controller reset (error too large)
                        MaxUpdateIntervalSec = 10.0d,       // ms; anything more causes controller reset (interval too long)
                        MaxPidValue = 100.0d,               // pid factor upper limit
                        MinPidValue = 0.0d,                 // pid factor lower limit

                        Kp = PIDController.ProportionalGainDefault,             // Proportional constant, 3.0
                        Ki = PIDController.IntegralGainDefault,                 // Integral constant, 0.1
                        Kd = PIDController.DerivativeGainDefault                // Derivative constant, 0.5
                    };
            }

            if (followDirectionPidControllerLinearSpeed == null)
            {
                followDirectionPidControllerLinearSpeed = new PIDController()
                    {
                        Name = "LinearSpeed",
                        MaxIntegralError = 2000.0d,         // mm/sec; anything more causes controller reset (error too large)
                        MaxUpdateIntervalSec = 10.0d,       // ms; anything more causes controller reset (interval too long)
                        MaxPidValue = 1000.0d,              // pid factor upper limit
                        MinPidValue = 0.0d,                 // pid factor lower limit

                        Kp = PIDController.ProportionalGainDefault,             // Proportional constant, 3.0
                        Ki = PIDController.IntegralGainDefault,                 // Integral constant, 0.1
                        Kd = PIDController.DerivativeGainDefault                // Derivative constant, 0.5
                    };
            }

            if (PowerScale == 0.0d)
            {
                PowerScale = 0.5d;
            }
        }