Inheritance: ICollisionChecker
        public void ResolveSlideCollission45()
        {
            var initPosition = new Vector2(0.5f, 0f);
            var shape        = new RectangleShape(initPosition, new Vector2(1, 1));

            float angle = 135f;

            var angleRads = MathHelper.ToRadians(angle);
            IForwardMovablePhysicalEntity pe = new ForwardMovablePhysicalEntity(initPosition, shape, 1, angleRads)
            {
                InelasticCollision = true
            };

            ICollisionChecker collisionChecker = new CollisionCheckerMock(new List <IPhysicalEntity>()
            {
                pe
            });
            var movementPhysics = new MovementPhysics();
            ICollisionResolver collisionResolver = new MomentumCollisionResolver(collisionChecker, movementPhysics);

            movementPhysics.Move(pe);

            collisionResolver.ResolveCollisions();

            Assert.Equal(pe.Position.X, 0f, 2);
            Assert.Equal(pe.Position.Y, -0.71f, 2);
        }
        public void ResolveSlideCollissionOrthogonal()
        {
            var initPosition = new Vector2(0.5f,0f);
            var shape = new RectangleShape(initPosition, new Vector2(1,1));
            IForwardMovablePhysicalEntity pe = new ForwardMovablePhysicalEntity(initPosition, shape, 1, MathHelper.Pi / 2);
            pe.InelasticCollision = true;

            ICollisionChecker collisionChecker = new CollisionCheckerMock(new List<IPhysicalEntity>() {pe});
            var movementPhysics = new MovementPhysics();
            ICollisionResolver collisionResolver = new MomentumCollisionResolver(collisionChecker, movementPhysics);

            movementPhysics.Move(pe);

            collisionResolver.ResolveCollisions();

            Assert.Equal(pe.Position.X, 0, 2);
            Assert.Equal(pe.Position.Y, 0, 2);
        }
        public void ResolveSlideCollissionOrthogonal()
        {
            var initPosition = new Vector2(0.5f, 0f);
            var shape        = new RectangleShape(initPosition, new Vector2(1, 1));
            IForwardMovablePhysicalEntity pe = new ForwardMovablePhysicalEntity(initPosition, shape, 1, MathHelper.Pi / 2);

            pe.InelasticCollision = true;

            ICollisionChecker collisionChecker = new CollisionCheckerMock(new List <IPhysicalEntity>()
            {
                pe
            });
            var movementPhysics = new MovementPhysics();
            ICollisionResolver collisionResolver = new MomentumCollisionResolver(collisionChecker, movementPhysics);

            movementPhysics.Move(pe);

            collisionResolver.ResolveCollisions();

            Assert.Equal(pe.Position.X, 0, 2);
            Assert.Equal(pe.Position.Y, 0, 2);
        }
        public void ResolveSlideCollission45()
        {
            var initPosition = new Vector2(0.5f, 0f);
            var shape = new RectangleShape(initPosition, new Vector2(1, 1));

            float angle = 135f;

            var angleRads = MathHelper.ToRadians(angle);
            IForwardMovablePhysicalEntity pe = new ForwardMovablePhysicalEntity(initPosition, shape, 1, angleRads)
                {InelasticCollision = true};

            ICollisionChecker collisionChecker = new CollisionCheckerMock(new List<IPhysicalEntity>() {pe});
            var movementPhysics = new MovementPhysics();
            ICollisionResolver collisionResolver = new MomentumCollisionResolver(collisionChecker, movementPhysics);

            movementPhysics.Move(pe);

            collisionResolver.ResolveCollisions();

            Assert.Equal(pe.Position.X, 0f, 2);
            Assert.Equal(pe.Position.Y, -0.71f, 2);
        }