private void PlayButton_Click(object sender, RoutedEventArgs e) { //DifficultyPage diffPage = new DifficultyPage(); //this.Content = diffPage; // Run code to open difficulty selection and map selection window // If page closes without finishing, return; // else: // Start Game with current variables and selections // For Alpha, just launch Game Window soundHandler.Play(null, "menubutton"); DifficultyPage diffPage = new DifficultyPage(soundHandler); this.Content = diffPage; }
private void BtnMainMenu_Click(object sender, RoutedEventArgs e) { // Event Handler for pressing the "Main Menu" btn // Returns: nothing // Params: // - object sender : not used. Only for enabling method as an Event Handler // - RoutedEventArgs e : not used. Only for enabling method as an Event Handler // Plays the sound, opens a new main menu and closes the current window. soundHandler.Play(null, "backbutton"); MainMenu mainMenu = new MainMenu(soundHandler); mainMenu.Show(); Window.GetWindow(this).Close(); }