示例#1
0
        // event handler for when the user places a tower.
        // check for if the user is over a valid location then creates and places the selected turret at the position of the mouse but snaped to a postion on a grid of block of sise 50x50
        // updates the view with the new turret\
        // also removes the selected turret items from the screen if neccassarys
        // returns nothing
        private void MapImage_MouseDown(object sender, MouseButtonEventArgs e)
        {
            //places selected tower on map
            mousePos = e.GetPosition(GameWindowCanvas);
            if (mousePos.X > 1000)
            {
                return;
            }
            if (isPlacing)
            {
                imagetowerplace.Source = new BitmapImage(new Uri("pack://application:,,,/Resources/empty.png"));

                // adds tower image to map
                Image image = new Image();
                isPlacing = false;
                image.RenderTransformOrigin = new Point(0.5, 0.5);
                image.Width  = 50;
                image.Height = 50;

                double posX = SnapToGridX(mousePos.X);
                double posY = SnapToGridY(mousePos.Y);
                image.Margin = new Thickness(posX, posY, 0, 0);
                foreach (Image tI in turrets)
                {
                    if (tI.Margin == image.Margin)
                    {
                        imagetowerplace.Margin = new Thickness(-50, -50, 0, 0);
                        return;
                    }
                }
                for (int i = 0; i < Map.coords.Count - 2; i++)
                {
                    var pt1 = Map.coords[i];
                    var pt2 = Map.coords[i + 1];
                    if (!IsOnPath(image.Margin, pt1, pt2))
                    {
                        imagetowerplace.Margin = new Thickness(-50, -50, 0, 0);
                        return;
                    }
                }
                image.MouseDown += SelectTurret;
                int index = turrets.Count;

                if (machinegunplace)
                {
                    Game.money  -= 50;
                    image.Source = new BitmapImage(new Uri("pack://application:,,,/Resources/machine gun tower.png"));
                    MachineGun g = MachineGun.MakeMachineGun(posX, posY, index);
                    game.currentTurrets.Add(g);
                }
                else if (flakplace)
                {
                    Game.money  -= 75;
                    image.Source = new BitmapImage(new Uri("pack://application:,,,/Resources/flak tower.PNG"));
                    Flak g = Flak.MakeFlak(posX, posY, index);
                    game.currentTurrets.Add(g);
                }
                else if (mortarplace)
                {
                    Game.money  -= 200;
                    image.Source = new BitmapImage(new Uri("pack://application:,,,/Resources/mortar tower.PNG"));
                    Mortar g = Mortar.MakeMortar(posX, posY, index);
                    game.currentTurrets.Add(g);
                }
                else if (teslaplace)
                {
                    Game.money  -= 175;
                    image.Source = new BitmapImage(new Uri("pack://application:,,,/Resources/tesla tower.PNG"));
                    Tesla g = Tesla.MakeTesla(posX, posY, index);
                    game.currentTurrets.Add(g);
                }
                else if (laserplace)
                {
                    Game.money  -= 125;
                    image.Source = new BitmapImage(new Uri("pack://application:,,,/Resources/laser tower.PNG"));
                    Laser g = Laser.MakeLaser(posX, posY, index);
                    game.currentTurrets.Add(g);
                }
                else
                {
                    Game.money  -= 200;
                    image.Source = new BitmapImage(new Uri("pack://application:,,,/Resources/stun tower.PNG"));
                    Stun g = Stun.MakeStun(posX, posY, index);
                    game.currentTurrets.Add(g);
                }
                turrets.Add(image);
                GameWindowCanvas.Children.Add(image);
                txtMoney.Text          = "$" + Game.money;
                imagetowerplace.Margin = new Thickness(0, 0, 0, 0);
            }
            else
            {
                selectedTurret = null;
                b_upgrade_border.Visibility   = Visibility.Hidden;
                btn_Upgrade.Visibility        = Visibility.Hidden;
                lb_cost_to_upgrade.Visibility = Visibility.Hidden;
                lb_current_Dps.Visibility     = Visibility.Hidden;
                lb_selectedType.Visibility    = Visibility.Hidden;
                lb_upgraded_dps.Visibility    = Visibility.Hidden;
                lb_turret_lvl.Visibility      = Visibility.Hidden;
            }
            if (GameWindowCanvas.Children.Contains(selectedRing))
            {
                GameWindowCanvas.Children.Remove(selectedRing);
            }
        }