public MainPage() { this.InitializeComponent(); Initialise(); BitmapImage unitImg = ImageFromRelativePath(this, "Assets/unit.png"); BitmapImage towerImg = ImageFromRelativePath(this, "Assets/tower2.png"); BitmapImage bulletImg = ImageFromRelativePath(this, "Assets/mario_fireball.png"); BitmapImage mapImg = ImageFromRelativePath(this, "Assets/map.png"); BitmapImage roadImg = ImageFromRelativePath(this, "Assets/tile.png"); /* ImageBrush imBrush = new ImageBrush(); //ImageBrush imBrush = SolidColorBrush; //SolidColorBrush imBrush = new SolidColorBrush(); imBrush.ImageSource = mapImg; //imBrush.Color = Windows.UI.Colors.Black; rect = new Rectangle(); rect.Fill = imBrush; rect.SetValue(Canvas.LeftProperty, 0); rect.SetValue(Canvas.TopProperty, 0); rect.Width = 500; rect.Height = 500; gameCanvas.Children.Add(rect); */ game = new Game(gameCanvas, unitImg, towerImg, bulletImg, roadImg); /* //BitmapImage bi = new BitmapImage(new Uri("ms-appdata:///unit.png")); BitmapImage bi = ImageFromRelativePath(this, "Assets/unit.png"); ImageBrush imBrush = new ImageBrush(); //ImageBrush imBrush = SolidColorBrush; //SolidColorBrush imBrush = new SolidColorBrush(); imBrush.ImageSource = bi; //imBrush.Color = Windows.UI.Colors.Black; rect = new Rectangle(); rect.Fill = imBrush; rect.SetValue(Canvas.LeftProperty, 10); rect.SetValue(Canvas.TopProperty, 10); rect.Width = 72; rect.Height = 72; gameCanvas.Children.Add(rect); * */ }
public MainPage() { this.InitializeComponent(); Initialise(); BitmapImage unitImg = ImageFromRelativePath(this, "Assets/unit.png"); BitmapImage towerImg = ImageFromRelativePath(this, "Assets/tower2.png"); BitmapImage bulletImg = ImageFromRelativePath(this, "Assets/mario_fireball.png"); BitmapImage mapImg = ImageFromRelativePath(this, "Assets/map.png"); BitmapImage roadImg = ImageFromRelativePath(this, "Assets/tile.png"); /* * ImageBrush imBrush = new ImageBrush(); * //ImageBrush imBrush = SolidColorBrush; * //SolidColorBrush imBrush = new SolidColorBrush(); * imBrush.ImageSource = mapImg; * //imBrush.Color = Windows.UI.Colors.Black; * rect = new Rectangle(); * rect.Fill = imBrush; * rect.SetValue(Canvas.LeftProperty, 0); * rect.SetValue(Canvas.TopProperty, 0); * rect.Width = 500; * rect.Height = 500; * gameCanvas.Children.Add(rect); */ game = new Game(gameCanvas, unitImg, towerImg, bulletImg, roadImg); /* * //BitmapImage bi = new BitmapImage(new Uri("ms-appdata:///unit.png")); * BitmapImage bi = ImageFromRelativePath(this, "Assets/unit.png"); * ImageBrush imBrush = new ImageBrush(); * //ImageBrush imBrush = SolidColorBrush; * //SolidColorBrush imBrush = new SolidColorBrush(); * imBrush.ImageSource = bi; * //imBrush.Color = Windows.UI.Colors.Black; * rect = new Rectangle(); * rect.Fill = imBrush; * rect.SetValue(Canvas.LeftProperty, 10); * rect.SetValue(Canvas.TopProperty, 10); * rect.Width = 72; * rect.Height = 72; * gameCanvas.Children.Add(rect); * */ }