示例#1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();

            Map.DrawMap(spriteBatch);
            EnemyController.Draw(spriteBatch);
            TowerController.Draw(spriteBatch);
            meny.draw(spriteBatch);
            Player.Draw(spriteBatch);

            hpbar.Draw(spriteBatch);

            spriteBatch.End();
            base.Draw(gameTime);
        }
示例#2
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // Om man klickar ge positionen till Menyn som kollar om man klickar på något
            if (Mouse.GetState().LeftButton == ButtonState.Pressed && canclick)
            {
                meny.MouseKlick(Mouse.GetState().Position);
                canclick = false;
            }

            //Kan göras bättre
            if (Mouse.GetState().LeftButton == ButtonState.Released)
            {
                canclick = true;
            }


            if (!Player.dead)
            {
                // Gör om meny till köp menyn
                if (meny.isMainMenu)
                {
                    meny = new Menu(new Vector2(800, 0), 150, 800);
                }

                TowerController.Update(gameTime);

                EnemyController.Update(gameTime);

                hpbar.Update(Player.life, new Vector2(20, 20));
            }
            else
            {
                if (!meny.isMainMenu)
                {
                    meny = new Menu(new Vector2(800, 0), 150, 800, true);
                }
            }
            base.Update(gameTime);
        }
示例#3
0
 public override void OnClick()
 {
     TowerController.BoughtTower(4);
 }