public void Init(SpriteAtlas atlas, string spritename, Dictionary <string, SpriteSequenceData> sequences) { mAtlas = atlas; mSpriteName = spritename; mRespawnTime = 2; mInvulnTime = 2; mDead = false; mAnimationManager = new SpriteAnimationManager(sequences); }
public void SetAnimationSequences(Dictionary <string, SpriteSequenceData> sequences) { mAnimationManager = new SpriteAnimationManager(sequences); }