public List<IPrimitiveConditionData> GenerateRules(List<TouchPoint2> points) { List<IPrimitiveConditionData> states = new List<IPrimitiveConditionData>(); foreach (TouchPoint2 point in points) { TouchState state = new TouchState(); switch (point.Action.ToString().ToLower()) { case "up": state.States.Add("TouchUp"); break; case "move": state.States.Add("TouchMove"); break; case "down": state.States.Add("TouchDown"); break; } states.Add(state); } return states; }
public void Init(IPrimitiveConditionData ruleData) { _data = ruleData as TouchState; foreach (string touchState in _data.States) { requiredTouchStates.Add( new TouchActionResult() { Action = GetTouchActionType(touchState) }); } }