// JoyTouchManagment private void TouchInput( Touch touch, ControllerBase controller ) { switch( touch.phase ) { case TouchPhase.Began: if( controller.CheckTouchPosition( touch.position ) && !controller.touchDown ) { controller.touchId = touch.fingerId; controller.UpdatePosition( touch.position ); } break; case TouchPhase.Stationary: case TouchPhase.Moved: if( controller.touchId == touch.fingerId && controller.touchDown ) { controller.UpdatePosition( touch.position ); } break; case TouchPhase.Ended: case TouchPhase.Canceled: if( controller.touchId == touch.fingerId && controller.touchDown ) { controller.ControlReset(); } break; } }
// JoyMouseManagment private void MouseInput( ControllerBase controller ) { if( controller.CheckTouchPosition( Input.mousePosition ) && Input.GetMouseButtonDown( 0 ) ) controller.UpdatePosition( Input.mousePosition ); if( controller.touchDown && Input.GetMouseButton( 0 ) ) controller.UpdatePosition( Input.mousePosition ); if( Input.GetMouseButtonUp( 0 ) && controller.touchDown ) controller.ControlReset(); }