/* * Suppress all channels that belong to a fixture. */ public void Suppress() { for (int i = startChannel; i <= endChannel; i++) { DMXController.Suppress(i); } }
public void SuppressBlue() { DMXController.Suppress(startChannel + 2); }
public void SuppressGreen() { DMXController.Suppress(startChannel + 1); }
/** * These methods allow you to suppress each channel individually instead of all of them together. * To suppress all, use the Suppress() and Unsuppress() found in the superclass. **/ #region Suppression public void SuppressRed() { DMXController.Suppress(startChannel); }