/// <summary> /// /// </summary> /// <param name="length"></param> /// <returns></returns> private LinearLocation GetLocationForward(double length) { if (length <= 0.0) { return(new LinearLocation()); } double totalLength = 0.0; foreach (LinearIterator.LinearElement element in new LinearIterator(linearGeom)) { if (!element.IsEndOfLine) { ICoordinate p0 = element.SegmentStart; ICoordinate p1 = element.SegmentEnd; double segLen = p1.Distance(p0); // length falls in this segment if (totalLength + segLen > length) { double frac = (length - totalLength) / segLen; int compIndex = element.ComponentIndex; int segIndex = element.VertexIndex; return(new LinearLocation(compIndex, segIndex, frac)); } totalLength += segLen; } } // length is longer than line - return end location return(LinearLocation.GetEndLocation(linearGeom)); }
/// <summary> /// Find the nearest <see cref="LinearLocation" /> along the linear <see cref="Geometry" /> /// to a given <see cref="Geometry" /> after the specified minimum <see cref="LinearLocation" />. /// If possible the location returned will be strictly greater than the <paramref name="minIndex" />. /// If this is not possible, the value returned will equal <paramref name="minIndex" />. /// (An example where this is not possible is when <paramref name="minIndex" /> = [end of line] ). /// </summary> /// <param name="inputPt">The coordinate to locate.</param> /// <param name="minIndex">The minimum location for the point location.</param> /// <returns>The location of the nearest point.</returns> public LinearLocation IndexOfAfter(ICoordinate inputPt, LinearLocation minIndex) { if (minIndex == null) { return(IndexOf(inputPt)); } // sanity check for minLocation at or past end of line LinearLocation endLoc = LinearLocation.GetEndLocation(linearGeom); if (endLoc.CompareTo(minIndex) <= 0) { return(endLoc); } LinearLocation closestAfter = IndexOfFromStart(inputPt, minIndex); /* * Return the minDistanceLocation found. * This will not be null, since it was initialized to minLocation */ Assert.IsTrue(closestAfter.CompareTo(minIndex) >= 0, "computed location is before specified minimum location"); return(closestAfter); }