public void MoveRight(PlayerAnimations animation, Level level, GameTime gameTime, Collision collision) { if (!collision.checkPlayerLevelCollision(animation, this, level).Contains("Right")) { animation.BotState = PlayerAnimations.BottomAnimationState.Walking; if (!screenLocked) { level.MoveLevel(1); } else { if (location.X < GlobalVars.resolutionWidth - animation.playerTex[animation.currentframe].Width) { location += new Vector2(GlobalVars.playerSpeed, 0); } } } }
public void UpdateHeight(PlayerAnimations animation, Level level, Collision collision) { if (jumping && allowJump) { if (grounded) { velocity = 15f; } grounded = false; location = new Vector2(location.X, location.Y - velocity); velocity -= 0.5f; if (velocity <= 0) { jumping = false; allowJump = false; } } else { if (grounded) { velocity = 1f; } if (!collision.checkPlayerLevelCollision(animation, this, level).Contains("Bottom")) { if (velocity <= 15) { velocity += 0.5f; } location = new Vector2(location.X, location.Y + velocity); allowJump = false; grounded = false; } else { grounded = true; allowJump = true; } } }
public void MoveLeft(PlayerAnimations animation, Level level, GameTime gameTime, Collision collision) { if (level.location > 0) { if (!collision.checkPlayerLevelCollision(animation, this, level).Contains("Left")) { animation.Moving(gameTime); if (!screenLocked) { level.MoveLevel(-1); } else { if (location.X > 0) { location -= new Vector2(GlobalVars.playerSpeed, 0); } } } } }