/// <summary> /// Equips tools /// </summary> /// <param name="pawn"></param> /// <param name="def"></param> public static void EquipRigthTool(Pawn pawn, StatDef def) { CompInventory compInventory = ThingCompUtility.TryGetComp <CompInventory>(pawn); bool flag = compInventory != null; if (flag) { ThingWithComps thingWithComps = pawn.equipment.Primary; float stat = GetMaxStat(pawn.equipment.Primary, def); foreach (ThingWithComps slot in compInventory.container) { ThingWithComps thingWithComps2 = slot; bool flag2 = thingWithComps2.def.IsWeapon; if (flag2) { float maxStat = GetMaxStat(thingWithComps2, def); bool flag3 = stat < maxStat; if (flag3) { stat = maxStat; thingWithComps = thingWithComps2; } } } bool unEquipped = thingWithComps != pawn.equipment.Primary; if (unEquipped) { compInventory.TrySwitchToWeapon(thingWithComps); } else { bool flag5 = stat == 0f && def != StatDefOf.WorkSpeedGlobal; if (flag5) { RightTools.EquipRigthTool(pawn, StatDefOf.WorkSpeedGlobal); } } } }
public override ThinkResult TryIssueJobPackage(Pawn pawn) { Job job = TryGiveTerminalJob(pawn); bool jobNull = job == null; ThinkResult result; if (pawn.mindState.IsIdle) { //if (previousPawnWeapons.ContainsKey(pawn)) //{ // Apparel_Toolbelt toolbelt = ToolsForHaulUtility.TryGetToolbelt(pawn); // Pawn wearer = toolbelt.wearer; // if (wearer.equipment.Primary != null) // toolbelt.slotsComp.SwapEquipment(previousPawnWeapons[pawn]); // else // { // wearer.equipment.AddEquipment(previousPawnWeapons[pawn]); // toolbelt.slotsComp.slots.Remove(previousPawnWeapons[pawn]); // } // previousPawnWeapons.Remove(pawn); //} if (ToolsForHaulUtility.IsDriver(pawn)) { job = ToolsForHaulUtility.DismountInBase(pawn, MapComponent_ToolsForHaul.currentVehicle[pawn]); } } if (jobNull) { result = ThinkResult.NoJob; } else { if (pawn.Faction == Faction.OfPlayer) { if (job.def == JobDefOf.DoBill) { RightTools.EquipRigthTool(pawn, job.RecipeDef.workSpeedStat); } if (job.def == JobDefOf.Hunt) { RightTools.EquipRigthTool(pawn, StatDefOf.AccuracyLong); job = GetVehicle(pawn, job, WorkTypeDefOf.Hunting); } if (job.def == JobDefOf.FinishFrame || job.def == JobDefOf.Deconstruct || job.def == JobDefOf.Repair || job.def == JobDefOf.BuildRoof || job.def == JobDefOf.RemoveRoof || job.def == JobDefOf.RemoveFloor) { RightTools.EquipRigthTool(pawn, StatDefOf.ConstructionSpeed); if (ToolsForHaulUtility.Cart.Count > 0 || ToolsForHaulUtility.CartTurret.Count > 0) { Thing vehicle = RightTools.GetRightVehicle(pawn, WorkTypeDefOf.Construction); if (vehicle != null && pawn.Position.DistanceToSquared(vehicle.Position) < pawn.Position.DistanceToSquared(job.targetA.Cell)) { job = GetVehicle(pawn, job, WorkTypeDefOf.Construction); } } } if (job.def == JobDefOf.CutPlant || job.def == JobDefOf.Harvest) { RightTools.EquipRigthTool(pawn, StatDefOf.PlantWorkSpeed); } if (job.def == JobDefOf.Mine) { RightTools.EquipRigthTool(pawn, StatDefOf.MiningSpeed); } if (job.def == JobDefOf.TendPatient) { RightTools.EquipRigthTool(pawn, StatDefOf.BaseHealingQuality); } } result = new ThinkResult(job, this); } return(result); }