public static bool TryFindUserAssigned(Pawn pawn, out string username) { GameComponentPawnTracking component = Current.Game.GetComponent <GameComponentPawnTracking>(); if (component.TryGetUserAssignedToPawn(pawn, out username)) { return(true); } username = null; return(false); }
void NextUsername() { GameComponentPawnTracking component = Current.Game.GetComponent <GameComponentPawnTracking>(); if (usernameFromQueue == null) { usernameFromQueue = component.viewersInQueue[0]; return; } if (usernameIterator < component.viewersInQueue.Count - 1) { usernameIterator++; } else { usernameIterator = 0; } usernameFromQueue = component.viewersInQueue[usernameIterator]; }