private static void AddingTools() { Console.Clear(); Tool NewTool = new Tool(); Console.WriteLine("Please enter the tool"); NewTool.Name = Console.ReadLine(); Console.WriteLine("Quantity of tools"); NewTool.Quantity = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("AvailableQuantity of tools"); NewTool.AvailableQuantity = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("Number of borrowings"); NewTool.NoBorrowings = Convert.ToInt32(Console.ReadLine()); int num = 0; Int32.TryParse(Console.ReadLine(), out num); //NewTool.AddTool(); ToolCollection newToolCollection = new ToolCollection(); newToolCollection.add(NewTool); MemberMenu(); }
/// <summary> /// Add a tool to the member's borrowing tool collection /// </summary> /// <param name="aTool"> a Tool object</param> public void addTool(Tool aTool) { numOfBorrowingTools++; toolNames = resizeArray(toolNames); borrowedTools.add(aTool); }
// method to add a tool to the library system public void add(Tool aTool) { Selected_Collection.add(aTool); }