/// <summary> /// Handles the Resized event of the openGLControl control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param> private void openGLControl_Resized(object sender, EventArgs e) { // TODO: Set the projection matrix here. // Get the OpenGL object. engine.Resized(openGLControl.OpenGL, (double)Width / (double)Height); }