void Awake() { loadingController = GetComponent <TWLoading>(); loadingController.CreateInstance(); loadingController.SetLoadingAnimation(loadingFrames, currentFrame, fps); TWLoading.SetupController(loadingImageLib); //TWLoading.ChangeImageLoadAspectFitter(TWLoading.ImageLoadType.AUTO_FIT); }
private void createInstance() { if (instance == null) { instance = this; adjustingCanvas(); DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }