private void setupAudioController(TWAudioLibrary library, TWAudioSourceLibrary audioSources, GameObject audioParent) { instance.audioSources = audioSources; instance.audioSources.Init(); instance.audioLibrary = library; instance.audioParent = audioParent; }
public static void SetupAudioLibrary([NotNull] TWAudioLibrary library, TWAudioSourceLibrary audioSources, GameObject audioParent) { // Only support 2 channel for fading Instance?.setupAudioController(library, audioSources, audioParent); Instance?.SetTimeFade(); }