void Awake() { audioController = GetComponent <TWAudioController>(); audioLibrary = GetComponent <TWAudioLibrary>(); audioController.CreateInstance(); TWAudioController.SetUpController(audioLibrary); }
private void createInstance() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
private void createInstance() { if (instance == null) { instance = this; prefab = Resources.Load("audiosource") as GameObject; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Awake() { if (TWAudioController.Instance == null) { audioController = GetComponent <TWAudioController>(); audioLibrary = GetComponent <TWAudioLibrary>(); audioController.CreateInstance(); TWAudioController.SetupAudioLibrary(audioLibrary, audioSources, audioParent); } else { Destroy(gameObject); } }