public override void LoadContent(ContentManager contentloader) { _guiman = new Manager(_gamemanager.Game, _gamemanager.Graphics, "Default"); _guiman.Initialize(); _settingsmenu = new Window(_guiman); _settingsmenu.Init(); _settingsmenu.Resizable = false; _settingsmenu.Movable = false; _settingsmenu.CloseButtonVisible = false; _settingsmenu.Text = "Settings Menu"; _settingsmenu.Width = 300; _settingsmenu.Height = 400; _settingsmenu.Center(); _settingsmenu.Visible = true; _settingsmenu.BorderVisible = true; _settingsmenu.Cursor = _guiman.Skin.Cursors["Default"].Resource; _back = new Button(_guiman); _back.Init(); _back.Text = "Go Back"; _back.Width = 200; _back.Height = 50; _back.Left = 50; _back.Top = 300; _back.Anchor = Anchors.Bottom; _back.Parent = _settingsmenu; _playername = new TextBox(_guiman); _playername.Init(); _playername.Text = _gamemanager.Pbag.Player.Name; _playername.Width = 200; _playername.Height = 50; _playername.Left = 50; _playername.Top = 0; _playername.Anchor = Anchors.Bottom; _playername.Parent = _settingsmenu; _volume = new ScrollBar(_guiman, Orientation.Horizontal); _volume.Init(); //Todo check why volume.value is reseting it to 50 :S _volume.Value = _gamemanager.Audiomanager.GetVolume(); _volume.Range = 100; _volume.PageSize = 10; _volume.StepSize = 1; _volume.Width = 200; _volume.Height = 50; _volume.Left = 50; _volume.Top = 50; _volume.Anchor = Anchors.Bottom; _volume.Parent = _settingsmenu; _guiman.Add(_settingsmenu); _gamemanager.Game.IsMouseVisible = true; }
public override void LoadContent(ContentManager contentloader) { _guiman = new Manager(_gamemanager.Game, _gamemanager.Graphics, "Default"); _guiman.Initialize(); _mainmenu = new Window(_guiman); _mainmenu.Init(); _mainmenu.Resizable = false; _mainmenu.Movable = false; _mainmenu.CloseButtonVisible = false; _mainmenu.Text = "Main Menu"; _mainmenu.Width = 300; _mainmenu.Height = 400; _mainmenu.Center(); _mainmenu.Visible = true; _mainmenu.BorderVisible = true; //mainmenu.Cursor = guiman.Skin.Cursors["Default"].Resource; _play = new Button(_guiman); _play.Init(); _play.Text = "Play"; _play.Width = 200; _play.Height = 50; _play.Left = 50; _play.Top = 0; _play.Anchor = Anchors.Bottom; _play.Parent = _mainmenu; _settings = new Button(_guiman); _settings.Init(); _settings.Text = "Settings"; _settings.Width = 200; _settings.Height = 50; _settings.Left = 50; _settings.Top = 50; _settings.Anchor = Anchors.Bottom; _settings.Parent = _mainmenu; _exit = new Button(_guiman); _exit.Init(); _exit.Text = "Exit"; _exit.Width = 200; _exit.Height = 50; _exit.Left = 50; _exit.Top = 100; _exit.Anchor = Anchors.Bottom; _exit.Parent = _mainmenu; _guiman.Cursor = _guiman.Skin.Cursors["Default"].Resource; _guiman.Add(_mainmenu); _gamemanager.Game.IsMouseVisible = true; }
private Window window; // Main window #endregion Fields #region Constructors public FileBrowserScreen(Game game) { this.game = game; graphics = GameServices.GetService<GraphicsDeviceManager>(); // Setting up the shared skins directory manager = new Manager(game, graphics, "Green"); manager.SkinDirectory = @"..\..\Skins\"; manager.Initialize(); gpList = new List<GroupPanel>(); Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Create an instance of manager using Default skin. We set the fourth parameter to false, // so the instance of manager is not registered as an XNA game component and methods // like Initialize(), Update() and Draw() are called manually in the game loop. manager = new Manager(this, graphics, "Default"); // Setting up the shared skins directory manager.SkinDirectory = "Content/Skins/"; manager.RenderTarget = new RenderTarget2D(GraphicsDevice, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, false, SurfaceFormat.Color, DepthFormat.None, 0, RenderTargetUsage.DiscardContents); manager.TargetFrames = 120; manager.Initialize(); #if(!DEBUG) manager.LogUnhandledExceptions = false; #endif world = new EntityWorld(); if (useMaxRes && GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height > 960) { graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height-22; canvasRender = new RenderTarget2D(GraphicsDevice, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height - 22); } else { graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; canvasRender = new RenderTarget2D(GraphicsDevice, 1280, 720); } IsMouseVisible = true; graphics.SynchronizeWithVerticalRetrace = true; graphics.ApplyChanges(); Window.AllowUserResizing = false; //DONT CHANGE! Window.ClientSizeChanged += new EventHandler<System.EventArgs>(Window_ClientSizeChanged); System.Windows.Forms.Form xnaWindow = System.Windows.Forms.Form.FromHandle(Window.Handle) as System.Windows.Forms.Form; if (xnaWindow != null) { xnaWindow.FormClosing += f_FormClosing; xnaWindow.Text = "The Little Cheese Boy Editor - Beta"; if (useMaxRes && GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height > 960) { xnaWindow.WindowState = System.Windows.Forms.FormWindowState.Maximized; } } base.Initialize(); Debug.Print("Finished Initializing"); }
/// <summary> /// Код дизайнера всех базовых окон /// </summary> private void WindowsDesigner() { Manager = new Manager(this, graphics, "Default"); Manager.Initialize(); #region mainmenu mainmenu = new Window(Manager) {BackColor = Color.Black}; mainmenu.Init(); mainmenu.Text = ""; mainmenu.SetPosition(resx/3, resy/4); mainmenu.Width = resx/3; mainmenu.Height = resy/2; mainmenu.Visible = true; mainmenu.BorderVisible = false; mainmenu.Movable = false; mainmenu.Resizable = false; mainmenucloseB = new Button(Manager); mainmenucloseB.Init(); mainmenucloseB.Text = "Quit"; mainmenucloseB.Width = resx/5; mainmenucloseB.Height = 25; mainmenucloseB.Left = (resx/3 - resx/5)/2; mainmenucloseB.Top = mainmenu.ClientHeight - mainmenucloseB.Height - 8; mainmenucloseB.Anchor = Anchors.Bottom; mainmenucloseB.Parent = mainmenu; mainmenucloseB.Click += button_Click; mainmenugeneratenewB = new Button(Manager); mainmenugeneratenewB.Init(); mainmenugeneratenewB.Text = "Создать новый мир и начать игру"; mainmenugeneratenewB.Width = resx/5; mainmenugeneratenewB.Height = 25; mainmenugeneratenewB.Left = (resx/3 - resx/5)/2; mainmenugeneratenewB.Top = 50; mainmenugeneratenewB.Anchor = Anchors.Bottom; mainmenugeneratenewB.Parent = mainmenu; mainmenugeneratenewB.Click += mainmenugeneratenewB_Click; mainmenuloadmapB = new Button(Manager) {Text = "Начать игру в созданном мире", Width = resx/5}; mainmenuloadmapB.Init(); mainmenuloadmapB.Height = 25; mainmenuloadmapB.Left = (resx/3 - resx/5)/2; mainmenuloadmapB.Top = 100; mainmenuloadmapB.Anchor = Anchors.Bottom; mainmenuloadmapB.Parent = mainmenu; mainmenuloadmapB.Click += mainmenuloadmapB_Click; mainmenuloadgameB = new Button(Manager); mainmenuloadgameB.Init(); mainmenuloadgameB.Text = "Загрузить игру"; mainmenuloadgameB.Width = resx/5; mainmenuloadgameB.Height = 25; mainmenuloadgameB.Left = (resx/3 - resx/5)/2; mainmenuloadgameB.Top = 150; mainmenuloadgameB.Anchor = Anchors.Bottom; mainmenuloadgameB.Parent = mainmenu; mainmenuloadgameB.Click += mainmenuloadgameB_Click; mainmenuoptionsB = new Button(Manager); mainmenuoptionsB.Init(); mainmenuoptionsB.Text = "Опции"; mainmenuoptionsB.Width = resx/5; mainmenuoptionsB.Height = 25; mainmenuoptionsB.Left = (resx/3 - resx/5)/2; mainmenuoptionsB.Top = 200; mainmenuoptionsB.Anchor = Anchors.Bottom; mainmenuoptionsB.Parent = mainmenu; mainmenuoptionsB.Click += mainmenuoptionsB_Click; Manager.Add(mainmenu); #endregion #region generateoptionsmenu generateoptionsmenu = new Window(Manager) {BackColor = Color.Black}; generateoptionsmenu.Init(); generateoptionsmenu.Text = ""; generateoptionsmenu.SetPosition(resx/3, resy/4); generateoptionsmenu.Width = resx/3; generateoptionsmenu.Height = resy/2; generateoptionsmenu.Visible = false; generateoptionsmenu.BorderVisible = false; generateoptionsmenu.Movable = false; generateoptionsmenu.Resizable = false; generateoptionnextB = new Button(Manager); generateoptionnextB.Init(); generateoptionnextB.Text = "Продолжить"; generateoptionnextB.Width = resx/5; generateoptionnextB.Height = 25; generateoptionnextB.Left = (resx/3 - resx/5)/2; generateoptionnextB.Top = 50; generateoptionnextB.Anchor = Anchors.Bottom; generateoptionnextB.Parent = generateoptionsmenu; generateoptionnextB.Click += generateoptionnextB_Click; generateoptionbackB = new Button(Manager); generateoptionbackB.Init(); generateoptionbackB.Text = "Назад"; generateoptionbackB.Width = resx/5; generateoptionbackB.Height = 25; generateoptionbackB.Left = (resx/3 - resx/5)/2; generateoptionbackB.Top = generateoptionsmenu.ClientHeight - generateoptionbackB.Height - 8; generateoptionbackB.Anchor = Anchors.Bottom; generateoptionbackB.Parent = generateoptionsmenu; generateoptionbackB.Click += generateoptionbackB_Click; Manager.Add(generateoptionsmenu); #endregion #region generationMenu generationMenu = new Window(Manager) {BackColor = Color.Black}; generationMenu.Init(); generationMenu.Text = ""; generationMenu.SetPosition(20, 20); generationMenu.Width = resx/6; generationMenu.Height = 300; generationMenu.Visible = false; generationMenu.BorderVisible = false; generationMenu.Movable = false; generationMenu.Resizable = false; generationbegingameB = new Button(Manager); generationbegingameB.Init(); generationbegingameB.Text = "Начать игру"; generationbegingameB.Width = resx/8; generationbegingameB.Height = 25; generationbegingameB.Left = (resx/6 - resx/8)/2; generationbegingameB.Top = 50; generationbegingameB.Anchor = Anchors.Bottom; generationbegingameB.Parent = generationMenu; generationbegingameB.Click += generationbegingameB_Click; generationgenerateB = new Button(Manager); generationgenerateB.Init(); generationgenerateB.Text = "Генерировать"; generationgenerateB.Width = resx/8; generationgenerateB.Height = 25; generationgenerateB.Left = (resx/6 - resx/8)/2; generationgenerateB.Top = 80; generationgenerateB.Anchor = Anchors.Bottom; generationgenerateB.Parent = generationMenu; generationgenerateB.Click += generationgenerateB_Click; generationNormalMapB = new Button(Manager); generationNormalMapB.Init(); generationNormalMapB.Text = "Обычная карта"; generationNormalMapB.Width = resx/8; generationNormalMapB.Height = 25; generationNormalMapB.Left = (resx/6 - resx/8)/2; generationNormalMapB.Top = 110; generationNormalMapB.Anchor = Anchors.Bottom; generationNormalMapB.Parent = generationMenu; generationNormalMapB.Click += generationnormalmapB_Click; generationheightmapB = new Button(Manager); generationheightmapB.Init(); generationheightmapB.Text = "Карта высот"; generationheightmapB.Width = resx/8; generationheightmapB.Height = 25; generationheightmapB.Left = (resx/6 - resx/8)/2; generationheightmapB.Top = 140; generationheightmapB.Anchor = Anchors.Bottom; generationheightmapB.Parent = generationMenu; generationheightmapB.Click += generationheightmapB_Click; generationtempmapB = new Button(Manager); generationtempmapB.Init(); generationtempmapB.Text = "Карта температур"; generationtempmapB.Width = resx/8; generationtempmapB.Height = 25; generationtempmapB.Left = (resx/6 - resx/8)/2; generationtempmapB.Top = 170; generationtempmapB.Anchor = Anchors.Bottom; generationtempmapB.Parent = generationMenu; generationtempmapB.Click += generationtempmapB_Click; generationbackB = new Button(Manager); generationbackB.Init(); generationbackB.Text = "Назад"; generationbackB.Width = resx/8; generationbackB.Height = 25; generationbackB.Left = (resx/6 - resx/8)/2; generationbackB.Top = 200; generationbackB.Anchor = Anchors.Bottom; generationbackB.Parent = generationMenu; generationbackB.Click += generationbackB_Click; generateoption = new TrackBar(Manager); generateoption.Init(); generateoption.Top = 230; generateoption.Left = (resx/6 - resx/8)/2; generateoption.Width = resx/8; generateoption.Height = 25; generateoption.Parent = generationMenu; generateoption.ValueChanged += generateoption_ValueChanged; generateoptionlabel = new Label(Manager); generateoptionlabel.Init(); generateoptionlabel.Top = 250; generateoptionlabel.Left = (resx/6 - resx/8)/2; generateoptionlabel.Width = resx/8; generateoptionlabel.Height = 25; generateoptionlabel.Parent = generationMenu; Manager.Add(generationMenu); #endregion #region mapload maploadmenu = new Window(Manager) {Color = Color.Black}; maploadmenu.Init(); maploadmenu.Text = ""; maploadmenu.SetPosition(resx/3, resy/4); maploadmenu.Width = resx/3; maploadmenu.Height = resy/2; maploadmenu.Visible = false; maploadmenu.BorderVisible = false; maploadmenu.Movable = false; maploadmenu.Resizable = false; maploadmenuLoad = new Button(Manager); maploadmenuLoad.Init(); maploadmenuLoad.Text = "Назад"; maploadmenuLoad.Width = resx/5; maploadmenuLoad.Height = 25; maploadmenuLoad.Left = (resx/3 - resx/5)/2; maploadmenuLoad.Top = maploadmenu.ClientHeight - maploadmenuLoad.Height - 8; maploadmenuLoad.Anchor = Anchors.Bottom; maploadmenuLoad.Parent = maploadmenu; maploadmenuLoad.Click += maploadmenuLoad_Click; maploadmenuLoadNext = new Button(Manager); maploadmenuLoadNext.Init(); maploadmenuLoadNext.Text = "Далее"; maploadmenuLoadNext.Width = resx/5; maploadmenuLoadNext.Height = 25; maploadmenuLoadNext.Left = (resx/3 - resx/5)/2; maploadmenuLoadNext.Top = maploadmenu.ClientHeight - maploadmenuLoad.Height - 8 - 30; maploadmenuLoadNext.Anchor = Anchors.Bottom; maploadmenuLoadNext.Parent = maploadmenu; maploadmenuLoadNext.Click += maploadmenuLoadNext_Click; maploadmenulistbox = new ListBox(Manager); maploadmenulistbox.Init(); maploadmenulistbox.Text = ""; maploadmenulistbox.Width = resx/5; maploadmenulistbox.Height = resy/3; maploadmenulistbox.Left = (resx/3 - resx/5)/2; maploadmenulistbox.Top = 50; maploadmenulistbox.Anchor = Anchors.Bottom; maploadmenulistbox.Parent = maploadmenu; maploadmenulistbox.DoubleClick += maploadmenulistbox_DoubleClick; Manager.Add(maploadmenu); #endregion #region Summary Window SummaryWindow = new Window(Manager) {Color = Color.Black}; SummaryWindow.Init(); SummaryWindow.Text = ""; SummaryWindow.SetPosition(100, 100); SummaryWindow.Width = resx/4; SummaryWindow.Height = resy/4; SummaryWindow.Visible = false; SummaryWindow.BorderVisible = true; SummaryWindow.Movable = true; SummaryWindow.Resizable = false; summarytb = new TextBox(Manager); summarytb.Init(); summarytb.Text = ""; summarytb.Width = resx/4 - 30; summarytb.Height = resy/4 - 60; summarytb.Left = (20)/2; summarytb.CaretVisible = false; summarytb.Passive = true; summarytb.Mode = TextBoxMode.Multiline; summarytb.Top = (20)/2; summarytb.Anchor = Anchors.Bottom; summarytb.Parent = SummaryWindow; Manager.Add(SummaryWindow); #endregion #region ingameUIpartLeft ingameUIpartLeft = new Window(Manager) {Color = Color.Black}; ingameUIpartLeft.Init(); ingameUIpartLeft.Text = ""; ingameUIpartLeft.SetPosition(resx/5*4, 0); ingameUIpartLeft.Width = resx/5; ingameUIpartLeft.Height = resy; ingameUIpartLeft.Visible = false; ingameUIpartLeft.BorderVisible = false; ingameUIpartLeft.Movable = false; ingameUIpartLeft.Resizable = false; ingameshowOrdersB = new Button(Manager); ingameshowOrdersB.Init(); ingameshowOrdersB.Text = "Приказы (O)"; ingameshowOrdersB.Width = resx/5 - 20; ingameshowOrdersB.Height = 25; ingameshowOrdersB.Left = (20)/2; ingameshowOrdersB.Top = 10; ingameshowOrdersB.Anchor = Anchors.Bottom; ingameshowOrdersB.Parent = ingameUIpartLeft; ingameshowOrdersB.Click += ingameshowOrdersB_Click; ingameshowZonesB = new Button(Manager); ingameshowZonesB.Init(); ingameshowZonesB.Text = "Зоны (Z)"; ingameshowZonesB.Width = resx/5 - 20; ingameshowZonesB.Height = 25; ingameshowZonesB.Left = (20)/2; ingameshowZonesB.Top = 40; ingameshowZonesB.Anchor = Anchors.Bottom; ingameshowZonesB.Parent = ingameUIpartLeft; ingameshowZonesB.Click += ingameshowZonesB_Click; ingameshowBuildingsB = new Button(Manager); ingameshowBuildingsB.Init(); ingameshowBuildingsB.Text = "Постройки (Z)"; ingameshowBuildingsB.Width = resx/5 - 20; ingameshowBuildingsB.Height = 25; ingameshowBuildingsB.Left = (20)/2; ingameshowBuildingsB.Top = 70; ingameshowBuildingsB.Anchor = Anchors.Bottom; ingameshowBuildingsB.Parent = ingameUIpartLeft; ingameshowBuildingsB.Click += ingameshowBuildingsB_Click; ingameshowallinfo = new Button(Manager); ingameshowallinfo.Init(); ingameshowallinfo.Text = "Подробная информация"; ingameshowallinfo.Width = resx/5 - 20; ingameshowallinfo.Height = 25; ingameshowallinfo.Left = (20)/2; ingameshowallinfo.Top = 100; ingameshowallinfo.Anchor = Anchors.Bottom; ingameshowallinfo.Parent = ingameUIpartLeft; ingameshowallinfo.Click += ingameshowallinfo_Click; ingameUIpartLeftlistbox = new ListBox(Manager); ingameUIpartLeftlistbox.Init(); ingameUIpartLeftlistbox.Text = ""; ingameUIpartLeftlistbox.Width = resx/5 - 20; ingameUIpartLeftlistbox.Height = 90; ingameUIpartLeftlistbox.Left = 10; ingameUIpartLeftlistbox.Top = 200; ingameUIpartLeftlistbox.Anchor = Anchors.Bottom; ingameUIpartLeftlistbox.Parent = ingameUIpartLeft; ingameUIpartLeftlistbox.DoubleClick += maploadmenulistbox_DoubleClick; ingameUIpartLeftlistbox2 = new ListBox(Manager); ingameUIpartLeftlistbox2.Init(); ingameUIpartLeftlistbox2.Text = ""; ingameUIpartLeftlistbox2.Width = resx/5 - 20; ingameUIpartLeftlistbox2.Height = 200; ingameUIpartLeftlistbox2.Left = 10; ingameUIpartLeftlistbox2.Top = 300; ingameUIpartLeftlistbox2.Anchor = Anchors.Bottom; ingameUIpartLeftlistbox2.Parent = ingameUIpartLeft; Manager.Add(ingameUIpartLeft); #endregion #region orderssubmenu orderssubmenu = new Window(Manager); orderssubmenu.Init(); orderssubmenu.Text = ""; orderssubmenu.Width = 150; orderssubmenu.Height = 200; orderssubmenu.Center(); orderssubmenu.Visible = false; orderssubmenu.Resizable = false; digorder = new Button(Manager); digorder.Init(); digorder.Text = "Выкопать"; digorder.Width = orderssubmenu.Width - 40; digorder.Height = 24; digorder.Left = 20; digorder.Top = 20; digorder.Anchor = Anchors.Bottom; digorder.Parent = orderssubmenu; digorder.Click += digorder_Click; supplyorder = new Button(Manager); supplyorder.Init(); supplyorder.Text = "Обеспечить ресурсами"; supplyorder.Width = orderssubmenu.Width - 40; supplyorder.Height = 24; supplyorder.Left = 20; supplyorder.Top = 50; supplyorder.Anchor = Anchors.Bottom; supplyorder.Parent = orderssubmenu; supplyorder.Click += supplyorder_Click; cancelorder = new Button(Manager); cancelorder.Init(); cancelorder.Text = "Отменить все приказы"; cancelorder.Width = orderssubmenu.Width - 40; cancelorder.Height = 24; cancelorder.Left = 20; cancelorder.Top = 80; cancelorder.Anchor = Anchors.Bottom; cancelorder.Parent = orderssubmenu; cancelorder.Click += cancelorder_Click; collectorder = new Button(Manager); collectorder.Init(); collectorder.Text = "Cобрать"; collectorder.Width = orderssubmenu.Width - 40; collectorder.Height = 24; collectorder.Left = 20; collectorder.Top = 110; collectorder.Anchor = Anchors.Bottom; collectorder.Parent = orderssubmenu; collectorder.Click += collectorder_Click; orderslabel = new Label(Manager); orderslabel.Left = 5; orderslabel.Top = 5; orderslabel.Text = "Приказы"; orderslabel.Parent = orderssubmenu; Manager.Add(orderssubmenu); #endregion #region Buildings window buildinsgwindow = new Window(Manager) {BackColor = Color.Black}; buildinsgwindow.Init(); buildinsgwindow.Text = ""; buildinsgwindow.SetPosition(20, 20); buildinsgwindow.Width = 42*6 + 20; buildinsgwindow.Height = 300; buildinsgwindow.Visible = false; buildinsgwindow.Resizable = false; buildingssb = new ScrollBar(Manager, Orientation.Vertical); buildingssb.Init(); buildingssb.Top = 0; buildingssb.Width = 20; buildingssb.Left = buildinsgwindow.Width - buildingssb.Width - 20; buildingssb.Height = buildinsgwindow.Height - 40; buildingssb.Parent = buildinsgwindow; buildingssb.ValueChanged += buildingssb_ValueChanged; buildingsbuttons = new Button[dbobject.Data.Count]; buildingsbuttonslabel = new Label[dbobject.Data.Count]; int i = 0; foreach (var dbo in dbobject.Data) { buildingsbuttons[i] = new Button(Manager); buildingsbuttons[i].Init(); buildingsbuttons[i].Text = dbo.Value.Name; buildingsbuttons[i].Width = 40; buildingsbuttons[i].Height = 40; buildingsbuttons[i].Left = i%5*42; buildingsbuttons[i].Top = i/5*42; int[] tg = {buildingsbuttons[i].Top, dbo.Key}; buildingsbuttons[i].Tag = tg; buildingsbuttons[i].Anchor = Anchors.Bottom; buildingsbuttons[i].Parent = buildinsgwindow; buildingsbuttons[i].Glyph = new Glyph(object_tex, GetTexRectFromN(dbo.Value.MetatexN)); buildingsbuttons[i].ToolTip = new ToolTip(Manager); buildingsbuttons[i].ToolTip.Text = dbo.Value.Name + " id " + dbo.Key; buildingsbuttons[i].Click += Buildingsbutton_Click; iss.n.Add(dbo.Key, new LocalItem {id = dbo.Key, count = 0}); buildingsbuttonslabel[i] = new Label(Manager); buildingsbuttonslabel[i].Init(); buildingsbuttonslabel[i].Text = "0"; buildingsbuttonslabel[i].Width = 40; buildingsbuttonslabel[i].Height = 40; buildingsbuttonslabel[i].Left = i%5*42; buildingsbuttonslabel[i].Top = i/5*42; buildingsbuttonslabel[i].Parent = buildinsgwindow; i++; } Manager.Add(buildinsgwindow); #endregion #region Ingamemesages Ingamemesages = new Window(Manager); Ingamemesages.Init(); Ingamemesages.Text = ""; Ingamemesages.Width = 480; Ingamemesages.Height = 200; Ingamemesages.Center(); Ingamemesages.Visible = false; Ingamemesages.Resizable = false; IngamemesagesOk = new Button(Manager); IngamemesagesOk.Init(); IngamemesagesOk.Text = "OK"; IngamemesagesOk.Width = 72; IngamemesagesOk.Height = 24; IngamemesagesOk.Left = (Ingamemesages.ClientWidth/2) - (IngamemesagesOk.Width/2); IngamemesagesOk.Top = Ingamemesages.ClientHeight - IngamemesagesOk.Height - 8; IngamemesagesOk.Anchor = Anchors.Bottom; IngamemesagesOk.Parent = Ingamemesages; IngamemesagesOk.Click += IngamemesagesOk_Click; Ingamemesageslabel = new Label(Manager); Ingamemesageslabel.Left = 5; Ingamemesageslabel.Top = 5; Ingamemesageslabel.Text = "Text"; Ingamemesageslabel.Parent = Ingamemesages; Manager.Add(Ingamemesages); #endregion }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here Manager = new Manager(this, graphics, "Default"); Manager.AutoCreateRenderTarget = true; Manager.Initialize(); ModelDrawer = new BruteModelDrawer(this); ConstraintDrawer = new LineDrawer(this); LightDrawer = new LightDrawer(this); space = new Space(); space.ForceUpdater.Gravity = new Vector3(0.0f, -10.0f, 0.0f); Actors = new ActorContainer(space, ModelDrawer, ConstraintDrawer, LightDrawer); base.Initialize(); }
private void InitializeControls() { manager = new Manager(CurrGame, CurrGame.Graphics, "Green") { SkinDirectory = CurrGame.ApplicationDirectory + @"\Content\GUI\Skin\" }; try { manager.Initialize(); } catch (Exception) { throw; } manager.AutoCreateRenderTarget = true; Console = new Console(manager); Console.Init(); LoadConsoleCommands(); manager.Add(Console); Console.ChannelsVisible = false; Console.MessageSent += Console_MessageSent; Console.MessageFormat = ConsoleMessageFormats.None; Console.Width = manager.ScreenWidth; Console.Channels.Add(new ConsoleChannel(0, "[System]", Color.Orange)); Console.Channels.Add(new ConsoleChannel(1, "[User]", Color.White)); Console.Channels.Add(new ConsoleChannel(2, "[Error]", Color.DarkRed)); Console.SelectedChannel = 1; Console.Hide(); tabControl = new TabControl(manager); tabControl.Init(); tabControl.Left = CurrGame.CreepFieldWidth; tabControl.Top = 0; tabControl.Width = CurrGame.Width - CurrGame.CreepFieldWidth; tabControl.Height = CurrGame.Height; #region Gameplaypage GameplayPage = tabControl.AddPage(); GameplayPage.Init(); GameplayPage.Text = "Spiel"; #region Turmauswahl var thumbnailBox = new GroupBox(manager); thumbnailBox.Init(); thumbnailBox.Parent = GameplayPage; thumbnailBox.Left = 2; thumbnailBox.Top = 2; thumbnailBox.Width = thumbnailBox.Parent.Width - 4; thumbnailBox.Height = 100; int counter = 0; foreach (TowerClass towerClass in GamePlayScreen.TowerManager.TowerClassList) { var towerButton = new ImageButton(manager) { Image = GamePlayScreen.TowerManager.GetThumbnail(towerClass.TowerKey), SizeMode = SizeMode.Stretched, Top = 14, Tag = towerClass }; towerButton.Width = towerButton.Height = 60; towerButton.Left = 6 + counter * (towerButton.Width + 5); towerButton.Click += towerButton_Click; towerButton.MouseOver += towerButton_MouseOver; towerButton.MouseOut += towerButton_MouseOut; towerButton.Init(); thumbnailBox.Add(towerButton); BuyTowerButtons.Add(towerButton); counter++; } thumbnailBox.AutoScroll = true; var scrollBar = new ScrollBar(manager, Orientation.Horizontal); scrollBar.Init(); thumbnailBox.Add(scrollBar); scrollBar.Visible = false; #endregion #region Informationen var infoBox = new GroupBox(manager); infoBox.Init(); infoBox.Parent = GameplayPage; infoBox.Text = "Informationen"; infoBox.Width = infoBox.Parent.Width - 4; infoBox.Height = 110; infoBox.Left = 2; infoBox.Top = thumbnailBox.Top + thumbnailBox.Height + 2; CreepNumber = new Label(manager); CreepNumber.Init(); CreepNumber.Parent = infoBox; CreepNumber.Top = 14; CreepNumber.Left = 4; CreepNumber.Width = CreepNumber.Parent.Width - 4; CreepNumber.ToolTip = new ToolTip(manager) { Text = "So viele Creeps sind momentan\nauf dem Spielfeld" }; CreepNumber.Passive = false; CreepHealth = new Label(manager); CreepHealth.Init(); CreepHealth.Parent = infoBox; CreepHealth.Top = CreepNumber.Top + CreepNumber.Height + 2; CreepHealth.Left = CreepNumber.Left; CreepHealth.Width = CreepHealth.Parent.Width - 4; CreepHealth.ToolTip = new ToolTip(manager) { Text = "Die Gesamtenergie aller auf dem\nSpielfeld befindlicher Creeps" }; CreepHealth.Passive = false; Money = new Label(manager); Money.Init(); Money.Parent = infoBox; Money.Top = CreepHealth.Top + CreepHealth.Height + 2; Money.Left = CreepNumber.Left; Money.Width = Money.Parent.Width - 4; Money.ToolTip = new ToolTip(manager) { Text = "So viel Geld besitzt der Spieler" }; Money.Passive = false; OwnHealth = new Label(manager); OwnHealth.Init(); OwnHealth.Parent = infoBox; OwnHealth.Top = Money.Top + Money.Height + 2; OwnHealth.Left = CreepNumber.Left; OwnHealth.Width = OwnHealth.Parent.Width - 4; OwnHealth.ToolTip = new ToolTip(manager) { Text = "So viel Energie hat der Spieler noch" }; OwnHealth.Passive = false; Points = new Label(manager); Points.Init(); Points.Parent = infoBox; Points.Top = OwnHealth.Top + OwnHealth.Height + 2; Points.Left = CreepNumber.Left; Points.Width = Points.Parent.Width - 4; Points.ToolTip = new ToolTip(manager) { Text = "So viele Punkte hat der Spieler schon.\nDie Punkte setzen sich aus Energie\nund Geschwindigkeit der Creeps zusammen.\nJe näher ein Gegner am Ziel ist, desto mehr\nPunkte gibt er." }; Points.Passive = false; #endregion #region Waves var waveBox = new GroupBox(manager); waveBox.Init(); waveBox.Parent = GameplayPage; waveBox.Text = "Waves"; waveBox.Left = 2; waveBox.Top = infoBox.Top + infoBox.Height + 2; waveBox.Width = waveBox.Parent.Width - 4; waveBox.Height = 137; WaveNumber = new Label(manager); WaveNumber.Init(); WaveNumber.Parent = waveBox; WaveNumber.Top = 14; WaveNumber.Left = 4; WaveNumber.Width = WaveNumber.Parent.Width - 4; RealWaveNumber = new Label(manager); RealWaveNumber.Init(); RealWaveNumber.Parent = waveBox; RealWaveNumber.Top = WaveNumber.Top + WaveNumber.Height + 2; RealWaveNumber.Left = WaveNumber.Left; RealWaveNumber.Width = RealWaveNumber.Parent.Width - 4; CreepsLeft = new Label(manager); CreepsLeft.Init(); CreepsLeft.Parent = waveBox; CreepsLeft.Top = RealWaveNumber.Top + RealWaveNumber.Height + 2; CreepsLeft.Left = WaveNumber.Left; CreepsLeft.Width = CreepsLeft.Parent.Width - 4; CreepsLeft.Passive = false; CreepsLeft.ToolTip = new ToolTip(manager) { Text = "So viele Creeps werden noch im Level erscheinen,\nbevor die Aktuelle Welle vorbei ist." }; CreepHealthLevel = new Label(manager); CreepHealthLevel.Init(); CreepHealthLevel.Parent = waveBox; CreepHealthLevel.Top = CreepsLeft.Top + CreepsLeft.Height + 2; CreepHealthLevel.Left = WaveNumber.Left; CreepHealthLevel.Width = CreepHealthLevel.Parent.Width - 4; CreepHealthLevel.Passive = false; CreepHealthLevel.ToolTip = new ToolTip(manager) { Text = "Wenn alle Waves eines Levels fertig sind, werden die Waves von Anfang anwiederholt.\nAllerdings steigt die Energie der Creeps dabei.\nDas Gesundheitsniveau liegt dieser Energie zugrunde." }; TimeLeftNextWave = new Label(manager); TimeLeftNextWave.Init(); TimeLeftNextWave.Parent = waveBox; TimeLeftNextWave.Top = CreepHealthLevel.Top + CreepHealthLevel.Height + 2; TimeLeftNextWave.Left = WaveNumber.Left; TimeLeftNextWave.Width = TimeLeftNextWave.Parent.Width - 4; var nextWaveButton = new Button(manager); nextWaveButton.Init(); nextWaveButton.Parent = waveBox; nextWaveButton.Text = "Nächste Welle"; nextWaveButton.Left = 2; nextWaveButton.Top = TimeLeftNextWave.Top + TimeLeftNextWave.Height + 2; nextWaveButton.Width = nextWaveButton.Parent.Width - 4; nextWaveButton.Click += delegate { GamePlayScreen.StartNextWave(); }; #endregion #region Spielsteuerung var gameBox = new GroupBox(manager); gameBox.Init(); gameBox.Text = "Spielsteuerung"; gameBox.Parent = GameplayPage; gameBox.Width = gameBox.Parent.Width - 4; gameBox.Height = 200; gameBox.Left = 2; gameBox.Top = waveBox.Top + waveBox.Height + 2; var playButton = new ImageButton(manager) { Image = CurrGame.Content.Load<Texture2D>(CurrGame.ApplicationDirectory + "\\Content\\GUI\\play"), SizeMode = SizeMode.Stretched, Top = 14, Left = 2, Width = 50 }; playButton.Height = playButton.Width; playButton.Click += ((sender, e) => GamePlayScreen.StartGame()); playButton.Init(); var pauseButton = new ImageButton(manager) { Image = CurrGame.Content.Load<Texture2D>(CurrGame.ApplicationDirectory + "\\Content\\GUI\\pause"), SizeMode = SizeMode.Stretched, Top = 14, Left = playButton.Left + playButton.Width + 4 }; pauseButton.Width = pauseButton.Height = playButton.Width; pauseButton.Click += ((sender, e) => GamePlayScreen.StopGame()); pauseButton.Init(); gameBox.Add(playButton); gameBox.Add(pauseButton); #endregion RefreshGameInformation(); #endregion #region Optionspage OptionsPage = tabControl.AddPage(); OptionsPage.Text = "Optionen"; #endregion #region SaveLoadPage #endregion manager.Add(tabControl); }
public override void LoadContent(ContentManager contentloader) { _guiman = new Manager(_gamemanager.Game, _gamemanager.Graphics, "Default"); _guiman.Initialize(); _serverbrowsingmenu = new Window(_guiman); _serverbrowsingmenu.Init(); _serverbrowsingmenu.Resizable = false; _serverbrowsingmenu.Movable = false; _serverbrowsingmenu.CloseButtonVisible = false; _serverbrowsingmenu.Text = "Server Browser"; _serverbrowsingmenu.Width = 300; _serverbrowsingmenu.Height = 400; _serverbrowsingmenu.Center(); _serverbrowsingmenu.Visible = true; _serverbrowsingmenu.BorderVisible = true; _serversbox = new ListBox(_guiman); _serversbox.Init(); //servers.SetPosition(50, 50); _serversbox.Left = 50; _serversbox.Top = 150; _serversbox.Width = 200; _serversbox.Height = 200; _serversbox.Anchor = Anchors.Bottom; _serversbox.Parent = _serverbrowsingmenu; _join = new Button(_guiman); _join.Init(); _join.Text = "Join"; _join.Width = 200; _join.Height = 50; _join.Left = 50; _join.Top = 0; _join.Anchor = Anchors.Bottom; _join.Parent = _serverbrowsingmenu; _refresh = new Button(_guiman); _refresh.Init(); _refresh.Text = "Refresh"; _refresh.Width = 200; _refresh.Height = 50; _refresh.Left = 50; _refresh.Top = 50; _refresh.Anchor = Anchors.Bottom; _refresh.Parent = _serverbrowsingmenu; _back = new Button(_guiman); _back.Init(); _back.Text = "Back"; _back.Width = 200; _back.Height = 50; _back.Left = 50; _back.Top = 100; _back.Anchor = Anchors.Bottom; _back.Parent = _serverbrowsingmenu; _guiman.Cursor = _guiman.Skin.Cursors["Default"].Resource; _guiman.Add(_serverbrowsingmenu); _gamemanager.Game.IsMouseVisible = true; }