示例#1
0
        public IUpdating CreateContinous(GameObject target, IClassicHandlable dest, IClassicHandlable source)
        {
            DisplayContinousUpdater updater = new DisplayContinousUpdater();

            updater.Start  = source;
            updater.Finish = dest;
            updater.Target = target;
            return(updater);
        }
示例#2
0
        public static DisplayContinousUpdater CreateContinous(GameObject target, IClassicHandlable dest, IClassicHandlable source)
        {
            DisplayContinousUpdater updater = Pool <DisplayContinousUpdater> .Pop();

            updater.Start  = source;
            updater.Finish = dest;
            updater.Target = target;
            return(updater);
        }
示例#3
0
        public override void ResolveValues()
        {
            DisplayContinousUpdater display = (DisplayContinousUpdater)_updater;

            display.ResolveValues();
        }