public IUpdating CreateContinous(GameObject target, IClassicHandlable dest, IClassicHandlable source) { DisplayContinousUpdater updater = new DisplayContinousUpdater(); updater.Start = source; updater.Finish = dest; updater.Target = target; return(updater); }
public static DisplayContinousUpdater CreateContinous(GameObject target, IClassicHandlable dest, IClassicHandlable source) { DisplayContinousUpdater updater = Pool <DisplayContinousUpdater> .Pop(); updater.Start = source; updater.Finish = dest; updater.Target = target; return(updater); }
public override void ResolveValues() { DisplayContinousUpdater display = (DisplayContinousUpdater)_updater; display.ResolveValues(); }