示例#1
0
        private void InGame_Enter()
        {
            InGameController inGameController = gameObject.RequireComponent <InGameController>();

            inGameController.enabled    = true;
            inGameController.Completed += InGameController_Completed;
        }
示例#2
0
        private void InGameController_Completed(object sender, ControllerCompletedEventArgs e)
        {
            InGameController inGameController = gameObject.RequireComponent <InGameController>();

            inGameController.enabled    = false;
            inGameController.Completed -= InGameController_Completed;

            InGameController.InGameControllerCompletedEventArgs inGameControllerCompletedEventArgs = e as InGameController.InGameControllerCompletedEventArgs;
            switch (inGameControllerCompletedEventArgs.code)
            {
            case InGameController.InGameControllerCompletedEventArgs.Code.ReturnToStart:
                _stateMachine.ChangeState(State.StartMenu);
                break;

            case InGameController.InGameControllerCompletedEventArgs.Code.ExitApp:
                Debug.Log("in game controller requested exit");
                Application.Quit();
                break;
            }
        }