示例#1
0
    static int SpawnUI(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4)
            {
                ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4);
                obj.SpawnUI(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 5)
            {
                ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4);
                bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
                obj.SpawnUI(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 6)
            {
                ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4);
                bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
                bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
                obj.SpawnUI(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else if (count == 7)
            {
                ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4);
                bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
                bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
                bool arg5 = LuaDLL.luaL_checkboolean(L, 7);
                obj.SpawnUI(arg0, arg1, arg2, arg3, arg4, arg5);
                return(0);
            }
            else if (count == 8)
            {
                ToLuaUIFramework.UIManager obj = (ToLuaUIFramework.UIManager)ToLua.CheckObject <ToLuaUIFramework.UIManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4);
                bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
                bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
                bool arg5 = LuaDLL.luaL_checkboolean(L, 7);
                bool arg6 = LuaDLL.luaL_checkboolean(L, 8);
                obj.SpawnUI(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: ToLuaUIFramework.UIManager.SpawnUI"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }