static int SetDefaultScale(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)ToLua.CheckObject <ToLuaUIFramework.BButtonTrigger>(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.SetDefaultScale(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnPointerUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)ToLua.CheckObject <ToLuaUIFramework.BButtonTrigger>(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2); obj.OnPointerUp(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_targetImg(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; UnityEngine.UI.Image ret = obj.targetImg; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index targetImg on a nil value")); } }
static int set_changeTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.Texture2D)); obj.changeTexture = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index changeTexture on a nil value")); } }
static int set_pressScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.pressScale = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pressScale on a nil value")); } }
static int set_changeColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.changeColor = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index changeColor on a nil value")); } }
static int set_texture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.texture = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index texture on a nil value")); } }
static int set_targetRawImg(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; UnityEngine.UI.RawImage arg0 = (UnityEngine.UI.RawImage)ToLua.CheckObject <UnityEngine.UI.RawImage>(L, 2); obj.targetRawImg = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index targetRawImg on a nil value")); } }
static int get_changeTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; UnityEngine.Texture2D ret = obj.changeTexture; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index changeTexture on a nil value")); } }
static int get_pressScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; float ret = obj.pressScale; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pressScale on a nil value")); } }
static int get_texture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.BButtonTrigger obj = (ToLuaUIFramework.BButtonTrigger)o; bool ret = obj.texture; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index texture on a nil value")); } }
void Awake() { buttonChange = GetComponent <BButtonTrigger>(); }
void OnEnable() { buttonChange = (BButtonTrigger)target; }