/// <summary> ///Constructor, Native window handle is set to handle. /// </summary> /// <since_tizen> 4 </since_tizen> public SafeNativeWindowHandle() : base(IntPtr.Zero, false) { SetHandle(NUIApplication.GetDefaultWindow().GetNativeWindowHandler()); }
public virtual float ConvertFromPixel(float value) { return(value * (defaultDpi / NUIApplication.GetDefaultWindow().Dpi.X)); }
private bool SetFrame(float left, float top, float right, float bottom, bool independent) { bool changed = false; if (_layoutPositionData.Left != left || _layoutPositionData.Right != right || _layoutPositionData.Top != top || _layoutPositionData.Bottom != bottom) { changed = true; float oldWidth = _layoutPositionData.Right - _layoutPositionData.Left; float oldHeight = _layoutPositionData.Bottom - _layoutPositionData.Top; float newWidth = right - left; float newHeight = bottom - top; bool sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight); // Set condition to layout changed as currently unspecified. Add, Remove would have specified a condition. if (ConditionForAnimation.Equals(TransitionCondition.Unspecified)) { ConditionForAnimation = TransitionCondition.LayoutChanged; } // Store new layout position data _layoutPositionData = new LayoutData(this, ConditionForAnimation, left, top, right, bottom); Debug.WriteLineIf(LayoutDebugFrameData, "LayoutItem FramePositionData View:" + _layoutPositionData.Item.Owner.Name + " left:" + _layoutPositionData.Left + " top:" + _layoutPositionData.Top + " right:" + _layoutPositionData.Right + " bottom:" + _layoutPositionData.Bottom); Container onwerContainer = Owner.GetParent(); View onwerView = onwerContainer is Layer ? new View(Layer.getCPtr(onwerContainer).Handle, false) : onwerContainer as View; if (onwerView != null && onwerView.Layout != null && onwerView.Layout.LayoutWithTransition) { NUIApplication.GetDefaultWindow().LayoutController.AddTransitionDataEntry(_layoutPositionData); } else { if (independent) { // If height or width specification is not explicitly defined, // the size of the owner view must be reset even the ExcludeLayouting is true. if (Owner.HeightSpecification < 0 || Owner.WidthSpecification < 0) { Owner.SetSize(right - left, bottom - top); } } else { Owner.SetSize(right - left, bottom - top); Owner.SetPosition(left, top); } } // Reset condition for animation ready for next transition when required. ConditionForAnimation = TransitionCondition.Unspecified; } return(changed); }
public virtual float ConvertToPixel(float value) { return(value * (NUIApplication.GetDefaultWindow().Dpi.X / defaultDpi)); }