public void SetFrameBuffer(FrameBuffer frameBuffer) { Interop.RenderTask.RenderTask_SetFrameBuffer(swigCPtr, FrameBuffer.getCPtr(frameBuffer)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
internal void SetUserImageAndOutputRenderTarget(Texture inputTexture, FrameBuffer outputRenderTarget) { Interop.GaussianBlurView.SetUserImageAndOutputRenderTarget(swigCPtr, Texture.getCPtr(inputTexture), FrameBuffer.getCPtr(outputRenderTarget)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }