示例#1
0
        private void AddTransactionNodes(Transaction transaction)
        {
            FPTreeNode actualNode = _rootNode;

            var transactionItems = GetTransactionItems(transaction);

            for (int i = 0; i < transactionItems.Length; i++)
            {
                // Because we order transaction's items by support,
                // we can break loop when we find the first non-frequent item in transaction.
                if (!IsFrequent(transactionItems[i]))
                {
                    break;
                }

                FPTreeNode subNode;

                if (actualNode.TryGetSubNode(transactionItems[i], out subNode))
                {
                    subNode.Support++;
                    actualNode = subNode;
                }
                else
                {
                    AddSubNodesForTransactionItems(actualNode, transactionItems, i);
                    break;
                }
            }
        }
示例#2
0
        private FPTreeNode FindOrCreateNode(FPTreeNode actualTreeNode, out bool found)
        {
            FPTreeNode existingNode;

            found = _visitedNodesMapping.TryGetValue(actualTreeNode, out existingNode);

            return(found ? existingNode : new FPTreeNode(FPTreeNodeType.Node)
            {
                Item = actualTreeNode.Item
            });
        }
示例#3
0
        internal FPTreeNode AddSubNode(UInt32 item)
        {
            FPTreeNode subNode = new FPTreeNode
            {
                Support    = 1,
                Item       = item,
                Type       = FPTreeNodeType.Node,
                ParentNode = this
            };

            _subNodes.Add(item, subNode);

            return(subNode);
        }
示例#4
0
        private void AddSubNodesForTransactionItems(FPTreeNode parentNode, UInt32[] transaction, int transactionStartIndex)
        {
            FPTreeNode actualNode = parentNode;

            for (int i = transactionStartIndex; i < transaction.Length; i++)
            {
                actualNode = actualNode.AddSubNode(transaction[i]);

                _header.Add(actualNode);
            }

            // Last item is on leaf node, save it.
            _leafNodes.Add(actualNode);
        }
示例#5
0
        public FPTreePrefixPathItem Add(FPTreeNode node)
        {
            FPTreePrefixPathItem item = new FPTreePrefixPathItem
            {
                FPTreeNode = node
            };

            List <FPTreePrefixPathItem> itemList;

            if (!_items.TryGetValue(node.Item, out itemList))
            {
                itemList = new List <FPTreePrefixPathItem>();
                _items.Add(node.Item, itemList);
            }

            itemList.Add(item);

            return(item);
        }
示例#6
0
        internal void AddTransaction(FPTreeNode fPTreeNode, Int32 support)
        {
            if (fPTreeNode.Type == FPTreeNodeType.Root)
            {
                return;
            }

            FPTreeNode curretNodeInConditioanlTree = null;
            FPTreeNode currentNodeInInputFpTree    = fPTreeNode;

            // We are navigatin from botton to up in origin transaction and creating a new one.
            while (currentNodeInInputFpTree.Type != FPTreeNodeType.Root)
            {
                bool       existingNode;
                FPTreeNode node = FindOrCreateNode(currentNodeInInputFpTree, out existingNode);
                node.Support += support;

                if (curretNodeInConditioanlTree != null)
                {
                    curretNodeInConditioanlTree.ParentNode = node;
                }

                if (!existingNode)
                {
                    _visitedNodesMapping.Add(currentNodeInInputFpTree, node);
                    _header.Add(node);
                }



                // TODO: When we have found already visited node, we can traverse it to up and just increment support.

                // Move upward in tree traversing;
                curretNodeInConditioanlTree = node;
                currentNodeInInputFpTree    = currentNodeInInputFpTree.ParentNode;
            }


            curretNodeInConditioanlTree.ParentNode = currentNodeInInputFpTree;
        }
示例#7
0
 public bool TryGetSubNode(UInt32 item, out FPTreeNode subNode)
 {
     return(_subNodes.TryGetValue(item, out subNode));
 }