public static JassItem Create(JassObjectId itemid, Single x, Single y) { return(SafeNatives.CreateItem(itemid, x, y)); }
/// <summary> /// Creates a dead unit. /// </summary> /// <param name="player">The owner of the unit.</param> /// <param name="unitId">The id of the unit type.</param> /// <param name="x">The position of the unit.</param> /// <param name="y">The position of the unit.</param> /// <param name="facing">The facing of the unit.</param> /// <returns>A unit.</returns> public static JassUnit CreateCorpse(JassPlayer player, JassObjectId unitid, Single x, Single y, Single facing) { return(SafeNatives.CreateCorpse(player, unitid, x, y, facing)); }
public void SetDropID(JassObjectId unitId) { SafeNatives.SetItemDropID(this, unitId); }