// Use this for initialization void Start() { // TODO this.timeline = GameObject.Find("Timeline").GetComponent <TimelineMono>().Timeline; this.inputBuffer = GameObject.Find("GlobalInputCache").GetComponent <GlobalInputCache>().InputBuffer; this.contiguousInput = GameObject.Find("GlobalInputCache").GetComponent <ContiguousInputSave>(); }
void Start() { this.contiguousInput = GameObject.Find("GlobalInputCache").GetComponent <ContiguousInputSave>(); this.globalInput = GameObject.Find("GlobalInputCache").GetComponent <GlobalInputCache>(); this.playerInput = GameObject.Find("GlobalInputCache").GetComponent <PlayerInput>(); this.movement = this.GetComponent <PlayerMovement>(); this.em = this.GetComponent <EntityMove>(); }
private void Start() { this.input = GameObject.Find("GlobalInputCache").GetComponent <ContiguousInputSave>(); var renderer = this.GetComponent <Renderer>(); this.startTime = Time.time; renderer.material.SetFloat("_StartTime", this.startTime); renderer.material.SetFloat("_ChargeTime", this.Duration); this.transform.localScale = Vector3.one * Scale; this.startTime = Time.time; this.timeElapsed = 0f; }