public TDCOrthogonalSquare(TDCSpecialSquare mSpecialSquareComponent, TDCSwitch mSwitchComponent) { _switchComponent = mSwitchComponent; mSpecialSquareComponent.OnMoveFromAllowed += SpecialSquareMove; mSpecialSquareComponent.OnMoveToAllowed += SpecialSquareMove; }
public TDCSwitchRecalculateTagAI(TDCSwitch mSwitchComponent, TDCRecalculateSprites mRecalculateComponent, string mOffTag, string mOnTag) { _switchComponent = mSwitchComponent; _recalculateComponent = mRecalculateComponent; OffTag = mOffTag; OnTag = mOnTag; }
public TDCTrapdoor(bool mIsOnWater, bool mIsBroken, TDCSpecialSquare mSpecialSquareComponent, TDCSwitch mSwitchComponent) { _isOnWater = mIsOnWater; _isBroken = mIsBroken; _switchComponent = mSwitchComponent; mSpecialSquareComponent.OnMoveFromAllowed += SpecialSquareMove; }
public TDCBooster(TDCDirection mDirectionComponent, TDCSwitch mSwitchComponent, TDCSpecialSquare mSpecialSquareComponent) { _directionComponent = mDirectionComponent; _switchComponent = mSwitchComponent; _specialSquareComponent = mSpecialSquareComponent; _specialSquareComponent.OnMoveFromAllowed += SpecialSquareFrom; }
public TDCArrow(TDCSpecialSquare mSpecialSquareComponent, TDCDirection mDirectionComponent, TDCSwitch mSwitchComponent) { _directionComponent = mDirectionComponent; _switchComponent = mSwitchComponent; mSpecialSquareComponent.OnMoveFromAllowed += SpecialSquareMove; mSpecialSquareComponent.OnMoveToAllowed += SpecialSquareMove; }
public static TDCSwitch Switch(TDCRender mRenderComponent, bool mIsOff, string mTilesetName = "onofftiles", string mOffLabel = "off", string mOnLabel = "on") { var result = new TDCSwitch(mRenderComponent, mIsOff); result.SetOffTextureRect(Assets.GetTileset(mTilesetName).GetTextureRect(mOffLabel)); result.SetOnTextureRect(Assets.GetTileset(mTilesetName).GetTextureRect(mOnLabel)); return result; }
public TDCDoor(DoorType mDoorType, bool mIsOff, TDGGame mGame, TDCSwitch mSwitchComponent, TDCRecalculateSprites mRecalculateSprites) { _doorType = mDoorType; _game = mGame; _isOff = mIsOff; _switchComponent = mSwitchComponent; _recalculateSpritesComponent = mRecalculateSprites; _switchComponent.OnTurnOff += SetRecalculationNeeded; _switchComponent.OnTurnOn += SetRecalculationNeeded; }
public static Entity Arrow(int mDirection = 0, bool mIsOff = false, List<int> mIDs = default(List<int>)) { var result = new Entity(Tile) {Layer = TDLLayers.Arrow, UpdateOrder = TDLOrders.Trapdoor}; var cRender = TDLComponentFactory.Render(@"environment\arrow", "onoffdirtiles", "on_n"); var cDirection = new TDCDirection(mDirection); var cSpecialSquare = new TDCSpecialSquare(TDLPriorities.Arrow); var cID = TDLComponentFactory.ID(mIDs); var cSwitch = new TDCSwitch(cRender, mIsOff); cSwitch.SetOffTextureRect(Assets.GetTileset("onoffdirtiles").GetTextureRect("off_" + cDirection.DirectionString)); cSwitch.SetOnTextureRect(Assets.GetTileset("onoffdirtiles").GetTextureRect("on_" + cDirection.DirectionString)); var cIDSwitchAI = new TDCIDSwitchAI(cSwitch, cID); var cArrow = new TDCArrow(cSpecialSquare, cDirection, cSwitch); cSwitch.OnlyOnTags.Add(TDLTags.GroundPathmapObstacle); result.AddTags(TDLTags.Arrow); result.AddComponents(cRender, cDirection, cSpecialSquare, cID, cSwitch, cIDSwitchAI, cArrow); return result; }
public TDCIDSwitchAI(TDCSwitch mSwitchComponent, TDCID mIDComponent) { _switchComponent = mSwitchComponent; _idComponent = mIDComponent; }
public static Entity Booster(int mDirection = 0, bool mIsOff = false, List<int> mIDs = default(List<int>)) { var result = new Entity(Tile) {Layer = TDLLayers.Arrow}; var cRender = TDLComponentFactory.Render(@"elements\booster", "onoffdirtiles", "on_n"); var cDirection = new TDCDirection(mDirection); var cSpecialSquare = new TDCSpecialSquare(TDLPriorities.Trapdoor); var cID = TDLComponentFactory.ID(mIDs); var cSwitch = new TDCSwitch(cRender, mIsOff); cSwitch.SetOffTextureRect(Assets.GetTileset("onoffdirtiles").GetTextureRect("off_" + cDirection.DirectionString)); cSwitch.SetOnTextureRect(Assets.GetTileset("onoffdirtiles").GetTextureRect("on_" + cDirection.DirectionString)); var cIDSwitchAI = new TDCIDSwitchAI(cSwitch, cID); var cBooster = new TDCBooster(cDirection, cSwitch, cSpecialSquare); result.AddTags(TDLTags.Booster); result.AddComponents(cRender, cSpecialSquare, cDirection, cID, cSwitch, cIDSwitchAI, cBooster); return result; }