// public bool muted { get { return allMuted <= 0; } set { } } private void Awake() { canChangeMusicNow = true; instance = instance ?? this; DontDestroyOnLoad(gameObject); soundVolume = HelpSaveLoad.GetValue(ConstsLibrary.soundEffectVolumePrefs, 1f); musicVolume = HelpSaveLoad.GetValue(ConstsLibrary.musicVolumePrefs, 1f); allMuted = HelpSaveLoad.GetValue(ConstsLibrary.mutedPrefs, 0); foreach (var item in soundSettings) { item.source = gameObject.AddComponent <AudioSource>(); item.source.volume = soundVolume * item.volumeDecreaser; item.source.clip = item.audioClip; item.source.priority = item.priority; item.source.loop = item.loop; } foreach (var item in musicSettings) { item.source = gameObject.AddComponent <AudioSource>(); item.source.volume = musicVolume * item.volumeDecreaser; item.source.clip = item.audioClip; item.source.priority = item.priority; item.source.loop = item.loop; } if (allMuted == 1) { MuteAll(true); } else { MuteAll(false); } }
public void SetSoundVolume(float volume) { foreach (var item in soundSettings) { item.source.volume = volume * item.volumeDecreaser; } HelpSaveLoad.SetValue(ConstsLibrary.soundEffectVolumePrefs, volume); }
public void SetMisicVolume(float volume) { foreach (var item in musicSettings) { item.source.volume = volume * item.volumeDecreaser; } var s = Array.Find(musicSettings, musicSettings => musicSettings.sourseName == nowPlayingMisicName); if (s != null) { s.volume = volume * s.volumeDecreaser; } HelpSaveLoad.SetValue(ConstsLibrary.musicVolumePrefs, volume); }
public void MuteAll(bool muted) { foreach (var item in soundSettings) { item.source.mute = muted; } foreach (var item in musicSettings) { item.source.mute = muted; } if (muted) { HelpSaveLoad.SetValue(ConstsLibrary.mutedPrefs, 1); } else { HelpSaveLoad.SetValue(ConstsLibrary.mutedPrefs, 0); } }
void Start() { isMutedToggle.isOn = HelpSaveLoad.GetValue(ConstsLibrary.mutedPrefs, 0) == 1; musicSlider.value = HelpSaveLoad.GetValue(ConstsLibrary.musicVolumePrefs, 1f); effectsSlider.value = HelpSaveLoad.GetValue(ConstsLibrary.soundEffectVolumePrefs, 1f); }