示例#1
0
        /// Playback case:
        /// - Update stroke based on the passed transform (in local coordinates)
        /// - Do _not_ apply any normal adjustment; it's baked into the control point
        /// - Do not update the mesh
        /// TODO: replace with a bulk-ControlPoint API
        public void UpdateLineFromControlPoint(PointerManager.ControlPoint cp)
        {
            float scale = m_CurrentLine.StrokeScale;

            m_CurrentLine.UpdatePosition_LS(
                TrTransform.TRS(cp.m_Pos, cp.m_Orient, scale), cp.m_Pressure);
        }
示例#2
0
  protected override bool IsControlPointReady(PointerManager.ControlPoint controlPoint) {
    float meters_LS = (controlPoint.m_Pos - m_lastPosition).magnitude * App.UNITS_TO_METERS;
    float pointerToLocal = m_stroke.m_BrushScale;
    float meters_PS = meters_LS / pointerToLocal;
    m_parent.TryDecrementDistance(meters_PS);

    bool isReady = m_parent.HasMetersRemaining || m_playBackAtStrokeGranularity;
    if (isReady) {
      m_lastPosition = controlPoint.m_Pos;
    }
    return isReady;
  }
示例#3
0
        public static void AddPointToStroke(int index)
        {
            var stroke = SketchMemoryScript.m_Instance.GetStrokeAtIndex(index);
            var prevCP = stroke.m_ControlPoints[stroke.m_ControlPoints.Length - 1];

            Array.Resize(ref stroke.m_ControlPoints, stroke.m_ControlPoints.Length + 1);

            PointerManager.ControlPoint cp = new PointerManager.ControlPoint
            {
                m_Pos         = ApiManager.Instance.BrushPosition,
                m_Orient      = ApiManager.Instance.BrushRotation,
                m_Pressure    = prevCP.m_Pressure,
                m_TimestampMs = prevCP.m_TimestampMs
            };

            stroke.m_ControlPoints[stroke.m_ControlPoints.Length - 1] = cp;
            stroke.Uncreate();
            stroke.m_ControlPointsToDrop = Enumerable.Repeat(false, stroke.m_ControlPoints.Length).ToArray();
            stroke.Recreate(null, stroke.Canvas);
        }
示例#4
0
        // Continue drawing stroke for this frame.
        public void Update()
        {
            if (m_isDone)
            {
                return;
            }

            var rPointerScript = m_pointer;
            var rPointerObject = m_pointer.gameObject;

            bool needMeshUpdate    = false;
            bool needPointerUpdate = false;
            bool strokeFinished    = false;
            var  lastCp            = new PointerManager.ControlPoint();

            OverlayManager.m_Instance.UpdateProgress(SketchMemoryScript.m_Instance.GetDrawnPercent());

            RdpStrokeSimplifier simplifier = QualityControls.m_Instance.StrokeSimplifier;

            if (simplifier.Level > 0.0f)
            {
                simplifier.CalculatePointsToDrop(m_stroke, m_pointer.CurrentBrushScript);
            }

            while (true)
            {
                if (m_nextControlPoint >= m_stroke.m_ControlPoints.Length)
                {
                    needMeshUpdate = true; // Is this really necessary?
                    strokeFinished = true;
                    break;
                }
                var cp = m_stroke.m_ControlPoints[m_nextControlPoint];
                if (!IsControlPointReady(cp))
                {
                    break;
                }

                if (!m_stroke.m_ControlPointsToDrop[m_nextControlPoint])
                {
                    rPointerScript.UpdateLineFromControlPoint(cp);
                    needMeshUpdate    = true;
                    lastCp            = cp;
                    needPointerUpdate = true;
                }
                ++m_nextControlPoint;
            }

            if (needMeshUpdate)
            {
                rPointerScript.UpdateLineVisuals();
            }
            if (needPointerUpdate)
            {
                // This is only really done for visual reasons
                var xf_GS = Coords.CanvasPose * TrTransform.TR(lastCp.m_Pos, lastCp.m_Orient);
                xf_GS.scale = rPointerObject.transform.GetUniformScale();
                Coords.AsGlobal[rPointerObject.transform] = xf_GS;
                rPointerScript.SetPressure(lastCp.m_Pressure);
            }

            if (strokeFinished)
            {
                rPointerScript.EndLineFromMemory(m_stroke);
                m_isDone = true;
            }
        }
示例#5
0
 protected abstract bool IsControlPointReady(PointerManager.ControlPoint controlPoint);
示例#6
0
        public static void Export(string writeFileName)
        {
            string ext = Path.GetExtension(writeFileName).ToLower();

            Debug.Log("Found extension " + ext);
            bool useZip = (ext == ".latk" || ext == ".zip");

            List <string> FINAL_LAYER_LIST = new List <string>();

            for (int hh = 0; hh < layerNum; hh++)
            {
                int currentLayer = hh;

                List <string> sb       = new List <string>();
                List <string> sbHeader = new List <string>();
                sbHeader.Add("\t\t\t\t\t\"frames\":[");
                sb.Add(string.Join("\n", sbHeader.ToArray()));

                for (int h = 0; h < frameNum; h++)
                {
                    int currentFrame = h;

                    List <string> sbbHeader = new List <string>();
                    sbbHeader.Add("\t\t\t\t\t\t{");
                    sbbHeader.Add("\t\t\t\t\t\t\t\"strokes\":[");
                    sb.Add(string.Join("\n", sbbHeader.ToArray()));

                    LinkedListNode <Stroke> node = SketchMemoryScript.m_Instance.GetMemoryList.First;
                    if (node == null)
                    {
                        continue;
                    }
                    Stroke stroke = node.Value;

                    for (int i = 0; i < SketchMemoryScript.m_Instance.StrokeCount; i++)
                    {
                        // Simpler way to access strokes in the linked list by index, but possibly more expensive
                        //Stroke stroke = SketchMemoryScript.m_Instance.GetStrokeAtIndex(i);

                        if (i > 0)
                        {
                            node   = node.Next;
                            stroke = node.Value;
                        }

                        List <string> sbb = new List <string>();
                        sbb.Add("\t\t\t\t\t\t\t\t{");
                        float r = stroke.m_Color.r;
                        float g = stroke.m_Color.g;
                        float b = stroke.m_Color.b;
                        sbb.Add("\t\t\t\t\t\t\t\t\t\"color\":[" + r + ", " + g + ", " + b + "],");

                        if (stroke.IsGeometryEnabled && stroke.m_ControlPoints.Length > 0)
                        {
                            sbb.Add("\t\t\t\t\t\t\t\t\t\"points\":[");
                            for (int j = 0; j < stroke.m_ControlPoints.Length; j++)
                            {
                                PointerManager.ControlPoint point = stroke.m_ControlPoints[j];
                                float x = point.m_Pos.x;
                                float y = point.m_Pos.y;
                                float z = point.m_Pos.z;

                                float pressureVal = point.m_Pressure;

                                if (j == stroke.m_ControlPoints.Length - 1)
                                {
                                    sbb.Add("\t\t\t\t\t\t\t\t\t\t{\"co\":[" + x + ", " + y + ", " + z + "], \"pressure\":" + pressureVal + ", \"strength\":1}");
                                    sbb.Add("\t\t\t\t\t\t\t\t\t]");
                                }
                                else
                                {
                                    sbb.Add("\t\t\t\t\t\t\t\t\t\t{\"co\":[" + x + ", " + y + ", " + z + "], \"pressure\":" + pressureVal + ", \"strength\":1},");
                                }
                            }
                        }
                        else
                        {
                            sbb.Add("\t\t\t\t\t\t\t\t\t\"points\":[]");
                        }

                        if (i == SketchMemoryScript.m_Instance.StrokeCount - 1)
                        {
                            sbb.Add("\t\t\t\t\t\t\t\t}");
                        }
                        else
                        {
                            sbb.Add("\t\t\t\t\t\t\t\t},");
                        }

                        sb.Add(string.Join("\n", sbb.ToArray()));
                    }

                    List <string> sbFooter = new List <string>();
                    if (h == frameNum - 1)
                    {
                        sbFooter.Add("\t\t\t\t\t\t\t]");
                        sbFooter.Add("\t\t\t\t\t\t}");
                    }
                    else
                    {
                        sbFooter.Add("\t\t\t\t\t\t\t]");
                        sbFooter.Add("\t\t\t\t\t\t},");
                    }
                    sb.Add(string.Join("\n", sbFooter.ToArray()));
                }

                FINAL_LAYER_LIST.Add(string.Join("\n", sb.ToArray()));
            }

            Debug.Log("+++ Parsing finished. Begin file writing.");

            List <string> s = new List <string>();

            s.Add("{");
            s.Add("\t\"creator\": \"unity\",");
            s.Add("\t\"grease_pencil\":[");
            s.Add("\t\t{");
            s.Add("\t\t\t\"layers\":[");

            for (int i = 0; i < layerNum; i++)
            {
                int currentLayer = i;

                s.Add("\t\t\t\t{");
                {
                    s.Add("\t\t\t\t\t\"name\": \"OpenBrushLayer " + (currentLayer + 1) + "\",");
                }

                s.Add(FINAL_LAYER_LIST[currentLayer]);

                s.Add("\t\t\t\t\t]");
                if (currentLayer < layerNum - 1)
                {
                    s.Add("\t\t\t\t},");
                }
                else
                {
                    s.Add("\t\t\t\t}");
                }
            }
            s.Add("            ]"); // end layers
            s.Add("        }");
            s.Add("    ]");
            s.Add("}");

            if (useZip)
            {
                saveJsonAsZip(writeFileName, string.Join("\n", s.ToArray()));
            }
            else
            {
                File.WriteAllText(writeFileName, string.Join("\n", s.ToArray()));
            }

            Debug.Log("*** Wrote " + writeFileName);
        }
示例#7
0
 protected override bool IsControlPointReady(PointerManager.ControlPoint controlPoint)
 {
     // TODO: API accepts time source function
     return((controlPoint.m_TimestampMs / 1000F) <= App.Instance.CurrentSketchTime);
 }