示例#1
0
        public static bool ModeIsValid(ColorPickerMode mode)
        {
            ColorPickerInfo info = GetInfoForMode(mode);

            if (info == null)
            {
                return(false);
            }
            if (info.hdr)
            {
                return(false);
            }
#if (UNITY_EDITOR || EXPERIMENTAL_ENABLED)
            if (Config.IsExperimental)
            {
                return(true);
            }
#endif
            if (info.experimental)
            {
                return(false);
            }

            return(true);
        }
示例#2
0
        void OnModeChanged()
        {
            ColorPickerMode mode = ColorPickerUtils.GetActiveMode(m_ColorController.IsHdr);
            ColorPickerInfo info = ColorPickerUtils.GetInfoForMode(mode);

            if (m_ColorPickerSelectorBorderCube != null && m_ColorPickerSelectorBorderCylinder != null)
            {
                m_ColorPickerSelectorBorderCube.enabled     = false;
                m_ColorPickerSelectorBorderCylinder.enabled = false;
                if (info.cylindrical)
                {
                    m_ColorPickerSelectorBorderCylinder.enabled = true;
                }
                else
                {
                    m_ColorPickerSelectorBorderCube.enabled = true;
                }
            }

            if (m_CircleBack != null)
            {
                m_CircleBack.SetActive(info.cylindrical);
            }

            m_ColorPickerSelector.SetLocalMode(mode);
            m_ColorPickerSlider.SetLocalMode(mode);

            m_ColorController.CurrentColor = m_ColorController.CurrentColor;
        }
        void OnModeChanged()
        {
            ColorPickerInfo info =
                ColorPickerUtils.GetInfoForMode(CustomColorPaletteStorage.m_Instance.Mode);

            if (!m_AtlasTexture)
            {
                m_ButtonRenderer.material.mainTexture = info.icon;
            }
            SetSelectedOption((int)CustomColorPaletteStorage.m_Instance.Mode);
        }
        void OnModeChanged()
        {
            ColorPickerInfo info = ColorPickerUtils.GetInfoForMode(m_LocalMode);

            m_Renderer.material.shader = info.shader;

            if (m_LocalMode == ColorPickerMode.SL_H_Triangle)
            {
                GetComponent <MeshFilter>().sharedMesh = m_TriangleMesh;
            }
            else
            {
                GetComponent <MeshFilter>().sharedMesh = m_StandardMesh;
            }
            RawValue = RawValue; // force update of material param
        }