private void Transition_WaitingForInput_RecordingInput() { // Can't check for null as Color is a struct // But it's harmless to call this if the color really has been set to black if (m_lastChosenColor == Color.black) { m_lastChosenColor = PointerColor; } if (JitterEnabled) { // Bypass the code in the PointerColor setter // Size is jittered in PointerScript. Should we also do color there? ChangeAllPointerColorsDirectly(GenerateJitteredColor(MainPointer.CurrentBrush.m_ColorLuminanceMin)); } if (m_StraightEdgeEnabled) { StraightEdgeGuide.SetTempShape(StraightEdgeGuideScript.Shape.Line); StraightEdgeGuide.ResolveTempShape(); m_StraightEdgeGesture.InitGesture(MainPointer.transform.position, m_GestureMinCircleSize, m_GestureBeginDist, m_GestureCloseLoopDist, m_GestureStepDist, m_GestureMaxAngle); } InitiateLine(); m_CurrentLineCreationState = LineCreationState.RecordingInput; WidgetManager.m_Instance.WidgetsDormant = true; }
private void Transition_WaitingForInput_RecordingInput() { if (m_StraightEdgeEnabled) { StraightEdgeGuide.SetTempShape(StraightEdgeGuideScript.Shape.Line); StraightEdgeGuide.ResolveTempShape(); m_StraightEdgeGesture.InitGesture(MainPointer.transform.position, m_GestureMinCircleSize, m_GestureBeginDist, m_GestureCloseLoopDist, m_GestureStepDist, m_GestureMaxAngle); } InitiateLine(); m_CurrentLineCreationState = LineCreationState.RecordingInput; WidgetManager.m_Instance.WidgetsDormant = true; }