//---------------- // LOAD //---------------- void Load(string _path) { //before loading and building the map we have to delete the old map GameObject _container = GameObject.Find("TWC_World"); Destroy(_container.gameObject); TileWorldCreatorSaveLoad.Load(_path, creator); creator.firstTimeBuild = true; BuildMap(); Init(false); }
//---------------- // SAVE //---------------- void Save(string _name) { string _finalPath = Path.Combine(Application.dataPath, Path.Combine(path, _name + fileExtension)); TileWorldCreatorSaveLoad.Save(_finalPath, creator); }