public PuzzleRenderer(Canvas canvas,Puzzle puzzle)
        {
            this.canvas = canvas;
            this.puzzle = puzzle;
            canvas.Width = TileRenderer.DefaultWidth * puzzle.Size;
            canvas.Height = TileRenderer.DefaultHeight * puzzle.Size;

            foreach (Tile tile in puzzle.GetAllTiles())
            {
                int tileNumber = tile.TargetPosition.VComponent*puzzle.Size + tile.TargetPosition.HComponent;
                string displayText = tileNumber.ToString(CultureInfo.InvariantCulture);
                TileRenderer tileRenderer = new TileRenderer(canvas, displayText, tile);
                tileRenderer.MouseUp += HandleClick;
                tileToRenderer.Add(tile, tileRenderer);
            }
        }