/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Tile.TileVisualOffsetX = 0; Tile.TileVisualOffsetY = 48; mapVisualizer = new TileMapManagerExtension(this, @"Textures\TileSets\TileSheet"); mapComponent = new TileMapComponent <InGameObject>(this, mapVisualizer); Components.Add(mapComponent); fpsComponent = new FPSComponent(this); Components.Add(fpsComponent); Window.AllowUserResizing = true; Window.ClientSizeChanged += new EventHandler <EventArgs>(Window_ClientSizeChanged); preferredWindowedWidth = graphics.PreferredBackBufferWidth; preferredWindowedHeight = graphics.PreferredBackBufferHeight; if (hyperDrive) { this.IsFixedTimeStep = false; this.graphics.SynchronizeWithVerticalRetrace = false; this.graphics.ApplyChanges(); } base.Initialize(); }
public TileMapComponent(Game1 game, TileMapManagerExtension map) : base(game) { this.mapManager = map; }