示例#1
0
        void OnWizardCreate()
        {
            GameObject go      = new GameObject(MapName);
            TileMap    tileMap = go.AddComponent <TileMap>();

            tileMap.MapSize  = new Vector2(MapWidth, MapHeight);
            tileMap.TileSize = new Vector2(TileWidth, TileHeight);
            TileLayer newLayer = TileEditorUtility.CreateLayer(tileMap);

            newLayer.gameObject.hideFlags = HideFlags.HideInHierarchy;
            tileMap.TileLayers            = new List <TileLayer>();
            tileMap.TileLayers.Add(newLayer);
            Undo.RegisterCreatedObjectUndo(go, "Create Tile Map");
            Selection.activeGameObject = go;
        }
示例#2
0
        public GameObject TileAt(Vector2 worldPosition, int layer)
        {
            if (layer < 0 || TileLayers == null || layer >= TileLayers.Count)
            {
                return(null);
            }

            Vector2 gridIndex = TransformPositionToGridIndex(worldPosition);

            if (gridIndex.x < 0 || gridIndex.x >= MapSize.x || gridIndex.y < 0 || gridIndex.y >= MapSize.y)
            {
                return(null);
            }
            TileLayer tileLayer = TileLayers[layer];
            int       key       = (int)(MapSize.x * gridIndex.y + gridIndex.x);
            Tile      tile      = tileLayer.Tiles[key];

            if (tile == null)
            {
                return(null);
            }
            return(tile.gameObject);
        }
示例#3
0
        private void HandleSelectedTilesFilling(TileLayer tileLayer, int x, int y)
        {
            TileData tileData = GetSelectedTileData();
            int key = (int)((int)tileMap.MapSize.x * y + x);
            if (tileLayer == null || tileData == null || key < 0 || key > tileLayer.Tiles.Length)
            {
                return;
            }

            if (tileLayer.Tiles[key] != null)
            {
                Tile tile = tileLayer.Tiles[key];
                if (TileEditorUtility.IsTheSameTile(tile, tileData))
                {
                    if (tileSelectMode == TileSelectMode.Scene)
                    {
                        if (TileEditorUtility.IsTileColliderEqualsToColliderInfo(tile, colliderInfo))
                        {
                            return;
                        }
                    }
                    else
                    {
                        return;
                    }
                }
                Undo.RecordObject(tileLayer, null);
                EditorApplication.delayCall += () => Undo.DestroyObjectImmediate(tile.gameObject);
            }
            {
                Vector2 pos = tileMap.GetGridIndexPosInWorldSpace(new Vector2(x, y));
                GameObject go = TileEditorUtility.CreateTile(new Vector3(pos.x, pos.y, tileLayer.transform.position.z), tileData, tileLayer.Alpha / 255.0f, tileLayer.SortingLayer);
                if (tileData.Tag != null)
                {
                    go.tag = tileData.Tag;
                }
                go.layer = tileLayer.PhysicsLayer;
                go.name = "Tile_" + x + "_" + y;
                go.transform.parent = tileLayer.transform;
                Tile tile = SetupTile(go, tileData);
                if (tileSelectMode == TileSelectMode.Scene && colliderInfo != null)
                {
                    TileEditorUtility.ApplyColliderInfoToTile(tile, colliderInfo);
                }
                Undo.RecordObject(tileLayer, null);
                tileLayer.Tiles[key] = tile;
                Undo.RegisterCreatedObjectUndo(go, "Fill Tiles");
            }
        }
示例#4
0
        private void HandleSelectedTilesDeletion(TileLayer tileLayer, int x, int y)
        {
            int key = (int)((int)tileMap.MapSize.x * y + x);
            if (tileLayer == null || key < 0 || key > tileLayer.Tiles.Length)
            {
                return;
            }
            if (tileLayer.Tiles[key] != null)
            {
                GameObject go = tileLayer.Tiles[key].gameObject;

                Undo.RecordObject(tileLayer, null);
                EditorApplication.delayCall += () =>
                {
                    go.transform.position = tileMap.GetGridIndexPosInWorldSpace(new Vector2(x, y));
                    Undo.DestroyObjectImmediate(go);
                };
                tileLayer.Tiles[key] = null;
            }
        }
示例#5
0
        private void ApplyTileLayerToCopiedTile(GameObject gameObject, TileLayer tileLayer)
        {
            if (gameObject == null || tileLayer == null)
            {
                return;
            }

            SpriteRenderer renderer = gameObject.GetComponent<SpriteRenderer>();
            renderer.color = new Color(renderer.color.r, renderer.color.g, renderer.color.b, tileLayer.Alpha / 255.0f);
            renderer.sortingLayerName = tileLayer.SortingLayer;
        }