public static int GetSortingLayerID(string sortingLayer) { string[] sortingLayerNames = TileEditorUtility.GetSortingLayerNames(); for (int i = 0; i < sortingLayerNames.Length; ++i) { if (sortingLayerNames[i] == sortingLayer) { return(i); } } return(-1); }
void OnWizardCreate() { GameObject go = new GameObject(MapName); TileMap tileMap = go.AddComponent <TileMap>(); tileMap.MapSize = new Vector2(MapWidth, MapHeight); tileMap.TileSize = new Vector2(TileWidth, TileHeight); TileLayer newLayer = TileEditorUtility.CreateLayer(tileMap); newLayer.gameObject.hideFlags = HideFlags.HideInHierarchy; tileMap.TileLayers = new List <TileLayer>(); tileMap.TileLayers.Add(newLayer); Undo.RegisterCreatedObjectUndo(go, "Create Tile Map"); Selection.activeGameObject = go; }