public void isLocationAvailableToPlay_returns_true_if_location_on_board_and_location_is_not_taken() { //Arrange var board = new Testboard(TickTackToeBoard.TickTackToeToken.Available); //Act //Assert Assert.IsTrue(board.isLocationAvailableToPlayWrapper(0, 0)); }
public void isLocationAvailableToPlay_returns_false_if_location_off_board() { //Arrange var board = new Testboard(TickTackToeBoard.TickTackToeToken.Available); //Act //Assert Assert.IsFalse(board.isLocationAvailableToPlayWrapper(Testboard.RowCount + 1, Testboard.ColumnCount + 1)); }
public void isLocationAvailableToPlay_returns_false_if_location_is_taken() { //Arrange var board = new Testboard(TickTackToeBoard.TickTackToeToken.Available); int column = 2; int row = 1; board.PlaceTokenOnBoard(TickTackToeBoard.TickTackToeToken.O, row, column); //Act //Assert Assert.IsFalse(board.isLocationAvailableToPlayWrapper(row, column)); }