public void Players_must_alternate_turns() { var game = new TicTacToeGame(); game.Place(Player.Tac, 0, 0); game.Place(Player.Tac, 0, 1); }
public void Field_is_taken_when_tic_has_been_placed() { var game = new TicTacToeGame(); game.Place(Player.Tac, 0, 0); game.Place(Player.Tic, 0, 0); }
public void Alternate_players_placing_a_row_does_not_complete_the_game() { var game = new TicTacToeGame(); game.Place(Player.Tic, 0, 0); game.IsComplete.Should().BeFalse(); game.Place(Player.Tac, 1, 0); game.IsComplete.Should().BeFalse(); game.Place(Player.Tic, 2, 0); game.IsComplete.Should().BeFalse(); }
public void Placing_in_diagonal_completes_the_game() { var game = new TicTacToeGame(); game.Place(Player.Tic, 0, 0); game.Place(Player.Tac, 0, 1); game.IsComplete.Should().BeFalse(); game.Place(Player.Tic, 1, 1); game.Place(Player.Tac, 0, 2); game.IsComplete.Should().BeFalse(); game.Place(Player.Tic, 2, 2); game.IsComplete.Should().BeTrue(); }
public void When_a_player_places_a_column_the_game_is_complete() { var game = new TicTacToeGame(); game.Place(Player.Tic, 0, 0); game.IsComplete.Should().BeFalse(); game.Place(Player.Tac, 1, 0); game.Place(Player.Tic, 0, 1); game.IsComplete.Should().BeFalse(); game.Place(Player.Tac, 2, 0); game.Place(Player.Tic, 0, 2); game.IsComplete.Should().BeTrue(); }
public void A_single_placement_does_not_complete_the_game() { var game = new TicTacToeGame(); game.Place(Player.Tic, 0, 0); game.IsComplete.Should().BeFalse(); }
public void When_all_fields_are_taken_game_is_over() { var game = new TicTacToeGame(); var placements = from x in Enumerable.Range(0, 3) from y in Enumerable.Range(0, 3) select new { x, y }; var p = Player.Tic; foreach (var placement in placements) { game.Place(p, placement.x, placement.y); p = (p == Player.Tic) ? Player.Tac : Player.Tic; } game.IsComplete.Should().BeTrue(); }
public void Placing_to_the_right_of_board_is_stupid() { var game = new TicTacToeGame(); game.Place(Player.Tic, 3, 0); }