示例#1
0
 //Metodo assegnato al pulsante "New Game" che inizializza un altro gioco
 private void OperationNewGame(IButton button)
 {
     if (button.GetType() == typeof(ButtonWithLabel))
     {
         foreach (ButtonGrid bg in _list.Where(b => b.GetType() == typeof(ButtonGrid)))
         {
             bg.Used = true;
         }
         button.Activated = true;
         ButtonWithLabel bl = (ButtonWithLabel)button;
         if (_gameAdapter.GameActive)
         {
             _gameAdapter.Logout();
         }
         _gameAdapter.Login();
         _selectMode = true;
     }
 }
示例#2
0
        //Metodo per disegnare gli oggetti a schermo
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);
            spriteBatch.Begin();
            spriteBatch.Draw(_grid, new Rectangle((int)_gridPosition.X, (int)_gridPosition.Y, 320, 320), Color.White);
            //Disegna i bottoni
            foreach (IButton b in _list)
            {
                spriteBatch.DrawButton(b, Color.Black);
            }
            //Disegna la label "Press New Game" se il gioco non è attivo
            if (!_gameAdapter.GameActive)
            {
                ButtonWithLabel B = new ButtonWithLabel(_font, "Press \"New Game\"", new Vector2(0, 0), _background);

                B.Position = new Vector2((Window.ClientBounds.Width - B.Dimension.X) / 2, 20);
                spriteBatch.DrawButton(B, Color.White);
            }
            //Disegna il risultato della partita se il gioco è finito
            if (_gameAdapter.Finished)
            {
                String winnerString = "Draw!";
                switch (_gameAdapter.CheckWin)
                {
                case 1: winnerString = "You Win!"; break;

                case 2: winnerString = "You Lose!"; break;
                }
                ButtonWithLabel winner = new ButtonWithLabel(_font, winnerString, new Vector2(0, 0), _background);
                winner.Position = new Vector2((Window.ClientBounds.Width - winner.Dimension.X) / 2, (Window.ClientBounds.Height - winner.Dimension.Y) / 2);
                spriteBatch.DrawButton(winner, Color.White);
            }
            //Disegna i pulsanti della selectMode se è attiva
            if (_selectMode && _gameAdapter.GameActive)
            {
                spriteBatch.DrawButton(_buttonFirst, Color.Red);
                spriteBatch.DrawButton(_buttonSecond, Color.Red);
            }
            spriteBatch.End();

            base.Draw(gameTime);
        }
示例#3
0
        //Metodo utilizato per caricare i contenuti
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatchExt(GraphicsDevice);
            //Carica i Texture
            _oTexture   = Content.Load <Texture2D>("O");
            _xTexture   = Content.Load <Texture2D>("X");
            _grid       = Content.Load <Texture2D>("Grid");
            _background = Content.Load <Texture2D>("Sfondo");
            _empty      = Content.Load <Texture2D>("Empty");
            //Carica i font
            _font = Content.Load <SpriteFont>("SpriteFont1");
            //Inizializzazzione  interfaccia utente
            //Griglia
            _gridPosition.X = (Window.ClientBounds.Width - 320) / 2;
            _gridPosition.Y = (Window.ClientBounds.Height - 320) / 2;
            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    IButton button = new ButtonGrid(_empty, new Rectangle(((int)_gridPosition.X) + 110 * i, ((int)_gridPosition.Y) + 110 * j, 100, 100), i * 3 + j + 1);
                    button.Operation = OperationGrid;
                    _list.Add(button);
                }
            }
            //Bottone New Play
            ButtonWithLabel buttonPlay = new ButtonWithLabel(_font, "New Game", new Vector2(20, 20), _background);

            buttonPlay.Operation = OperationNewGame;
            _list.Add(buttonPlay);
            //Bottoni della selectMode
            _buttonFirst            = new ButtonWithLabel(_font, "I want to go first!", new Vector2(Window.ClientBounds.Width / 8, Window.ClientBounds.Height - 40), _background);
            _buttonSecond           = new ButtonWithLabel(_font, "I want to go second!", new Vector2(5 * Window.ClientBounds.Width / 8, Window.ClientBounds.Height - 40), _background);
            _buttonFirst.Operation  = OperationFirst;
            _buttonSecond.Operation = OperationSecond;
            //Bottone inverti icona
            _buttonInvert           = new ButtonWithLabel(_font, "Your icon " + (_invertedIcon?"O":"X"), new Vector2(20, 50), _background);
            _buttonInvert.Operation = OperationInvert;
            _list.Add(_buttonInvert);
        }
示例#4
0
 public void DrawButton(ButtonWithLabel button, Color color)//Disegna un ButtonWithLabel
 {
     base.Draw(button.Texture, button.Rectangle, Color.White);
     base.DrawString(button.Font, button.Text, button.Position, color);
 }