public void CheckAccessCellNegativeTest(int number, char[,] gameField) { // Arange var memory = new MemoryRepository(); var display = new ConsoleDisplay(); var controller = new ConsoleController(); var game = new TicTacToeApp.BLL.TicTacToe(memory, display, controller); game.InitMemory(gameField: gameField); var cellPosition = game.FindCellPositionByNumber(number); // Act var result = game.CheckAccessCellByPosition(cellPosition); // Assert result.Should().BeFalse(); }
public void FindMatchesNegativeTest(char userSymbol, char[,] gameField) { // Arange var memory = new MemoryRepository(); var display = new ConsoleDisplay(); var controller = new ConsoleController(); var game = new TicTacToeApp.BLL.TicTacToe(memory, display, controller); game.InitMemory(gameField: gameField); game.SetUserSymbol(userSymbol); game.SetGameField(gameField); // Act var result = game.FindMatches(); // Assert result.Should().BeFalse(); }